HYPERTUNE, a COMPREADY company, today announced the public release of its Gaming Performance Engineering platform, built on Intel'sⓇ Extreme Tuning Utility (XTU) SDK. By combining Intel's trusted performance technologies with its proprietary validation methodology, HYPERTUNE helps gamers safely unlock more performance from supported Intel-based PCs through a guided, validation-first optimization experience.
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Industry news] DAVE THE DIVER Surpasses 10 Million Sales Worldwide
Mintrocket is delighted to announce that DAVE THE DIVER has surpassed 10 million sales across all platforms (PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and mobile) since its initial early access launch in October 2022.
Read More »[Guest post] “What Getting My Time Back Taught Me About AI in Development”
"What Getting My Time Back Taught Me About AI in Development"
Read More »[Industry news] TIGA CALLS ON GOVERNMENT TO ENHANCE VIDEO GAMES EXPENDITURE CREDIT, IN AUTUMN BUDGET SUBMISSION
This is a press release posted alongside our usual editorial content. TIGA, the trade association representing the UK video games industry, has urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA’s proposals include enhancing …
Read More »[Industry news] Competition to join Indie Stars at Game Republic New Horizons in October
Indie game developers from around the world with unpublished games are being invited to enter a competition to secure one of up to ten spots in a special Indie Stars expo at Game Republic New Horizons in October. The entries will be selected by an expert panel of games media and the Indie Stars showcase itself will take place at the Riverside Stadium on 15th October, host venue for the main conference and expo event in Middlesbrough.
Read More »[Industry news] We Are Collider Launches ‘Sonar’: AI-Powered Gamer Profiling for Enhanced Audience Strategy
We Are Collider – the go-to experiential agency for gaming brands including Amazon Games, Red Bull and Riot Games – has launched Sonar: an AI-powered gamer profiling tool designed to supercharge audience strategy in the gaming world.
Read More »[Industry news] Dubai Brings Its Biggest Pavilion Yet to Gamescom 2026
Dubai returned to Gamescom this month with its biggest pavilion yet, led for the first time by the Dubai Films and Games Commission (DFGC) under the umbrella of Dubai Media Council. Dubai arrived in Cologne carrying one idea it has decided to make its own: good gaming.
Read More »[Industry news] Relive The Adventures of a Lifetime as Remakes of the Legendary Classics Myst and Riven Return to PC and Console Later This Year
Limited Run Games, a premium publisher of physical games, in collaboration with Cyan Worlds, announced today that modern remakes of two beloved puzzle adventure titles are heading back to PC and Console later this year, as Myst and Riven receive all-new physical releases for a fresh generation of adventurers to experience.
Read More »[Industry news] Frontier Announces Collaboration with Disney for New Video Game
Frontier Developments plc (AIM: FDEV, ‘Frontier’, the ‘Group’ or the ‘Company’), a leading Cambridge-based developer and publisher of video games, is pleased to announce that it has entered into an agreement with Disney to develop and publish a new game which will draw on Disney’s iconic portfolio of IP.
Read More »[Industry news] The PC Gaming Show Tokyo Direct Returns on Sunday September 20
The PC Gaming Show Tokyo Direct returns later this month on Sunday, September 20, 2026 at 9am PT, 12 noon ET, 5pm BST and 1am JST*. The show will be hosted by Frankie Ward and feature new trailers, developer deep dives and exclusive announcements, plus news direct from Tokyo Game Show 2026. The show will air on PC Gamer’s YouTube, Twitch, X and Facebook channels as well as Steam, Bilibili and KuaiShou.
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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