Tiny Bull Studios tells us how it's dealing with a similar game launching parallel to its own
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Bioshock franchise surpasses 25m units sold
Bioshock Infinite has sold 11m copies and the Bioshock franchise as a whole has sold more than 25m, according to Take-Two CEO Strauss Zelnick. Speaking at a conference in New York that GameSpot attended, Zelnick explained the 2K Games series has been a crucial piece for the company’s success. "It’s …
Read More »Sci-fi horror SOMA heading to PS4, PC in September
Horror-focused indie studio Frictional Games has announced its upcoming sci-fi release SOMA will arrive this September. The game has been in development at the studio for nearly five years, and will be Frictional’s first release since its hit Amnesia: The Dark Descent in 2010 (its 2013 sequel A Machine for …
Read More »GameStop sees rise in revenue for past quarter
GameStop has reported better-than-expected quarterly results for the period concluded at the beginning of May. Total revenue for the three-month stretch was up 3.2 per cent to $2.06bn, while net income jumped 8.5 per cent to $73.8m. The American retail chain also boasted a 17 per cent increase in operating …
Read More »How to use Photoshop Layer Styles like a boss
An advanced guide to using Layer Styles for your game
Read More »The key lessons Rebellion learned from self-publishing Zombie Army Trilogy
In the fourth and final part of his regular column, Rebellion CEO Jason Kingsley shares his insights from the launch of his first self-published console game, Zombie Army Trilogy The early results are in for Zombie Army Trilogy, Rebellion’s first self-published console title. I’m pleased to say we are on …
Read More »Tech Spotlight: Mixamo 2.0
Having just moved from Beta to public release, product manager Tyler Georgeson explains how the animation system reflects a changing industry
Read More »Konami: We are not at all focusing purely on mobile games
Konami will be doing more in the mobile games market, but it is not abandoning its console business. This comes from a fully translated version of the Nikkei interview with Konami president Hideki Hayakawa. A summary of the interview had already been translated earlier this month, and it seemed to …
Read More »ESL’s Sean Charles on why sponsors are seeing the appeal of eSports
Though the soul of eSports growth in the past few decades has been a grassroots community, the heart has certainly been increasing sponsorship. According to this year’s Newzoo report, 30 percent of revenue in the industry comes from sponsors – almost identical to the 31 percent seen in traditional sports. …
Read More »The Witcher’s hour – CD Projekt RED on Wild Hunt’s successful launch
Before launch, I would have wagered that The Witcher 3: Wild Hunt would be a moderate success. There was no doubt it was a graphically impressive and highly ambitious title – reflected in the seemingly endless parade of ‘Best of Show and ‘Most Anticipated Game’ prizes it has picked up. …
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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