Starting out making Quake conversations as part of her university studies, Marsh broke into the industry with a role at Sony’s Camden Studio working as a junior game designer on PS1 games. Marsh is proud of working on big titles like Tomb Raider Anniversary and Alien: Isolation, but says she …
Read More »
Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026. …
[Event news] Games Aid Charity Poker Tournament at Develop: Brighton 2026
Come and join 70 of your industry peers for some good old-fashioned Texas Hold 'Em fun. Bask in the …
[Event News] Games Growth Summit adds to speaker line-up with two more veterans
Ann Hurley and Gina Jackson OBE are joining the lineup for the Games Growth Summit. Two highly respe…
[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
Top 100 Women in Games: Catharina Lavers Mallet
Lavers Mallet joined the games industry after graduating business school at MIT Sloan. With previous work in enterprise software for the financial industry and strategy consulting, she had always had a side interest in theater production and working with creative teams generally. Driven by this interest, Lavers Mallet then joined …
Read More »Top 100 Women in Games: Geraldine Cross
Cross’ games career started in 2004, when she joined Blitz Games in Leamington to establish and lead their ‘People Strategy’. More than 10 years later she is still passionate about the industry and developing people. From the outset of her career, Cross was hooked by what attracts and retains most …
Read More »Top 100 Women in Games: Charu Desodt
Charu Desodt is a senior producer at Microsoft’s Lift London Studio and was recognised as a BAFTA Breakthrough Brit in 2014. Her career to date has been characterised by games that innovate and challenge industry norms. She independently created the prototype that evolved into the hit PS2 and PS3 series …
Read More »Top 100 Women in Games: Caroline Marchal
After an education in politics, multimedia and communication, supplemented by a late-blooming interest in games that began with the first PlayStation, Marchal joined Quantic Dream as junior game designer on Fahrenheit in 2003. Marchal is very proud of all the games she has worked on since at Quantic Dream, including …
Read More »Top 100 Women in Games: Romana Ramzan
Growing up, games were the only constant in Ramzan’s constantly shifting life. This made a career in games an obvious choice – a choice that was cemented when Ramzan’s final university project focused on the relationship between players and games. Presenting her results at an international conference, Ramzan got her …
Read More »‘Painful’ Assassin’s Creed: Unity development will help next year’s game
Ubisoft CEO Yves Guillemot has said that the pains experienced in building a new game engine for last year’s Assassin’s Creed: Unity will benefit this year’s instalment. Each time there’s a new transition of consoles, we try to create engines that take full advantage of the capacity of those consoles,” …
Read More »Mortal Kombat X will take more realistic approach to female form
Developer NetherRealm has said that the female characters in Mortal Kombat X will be more realistically proportioned than in previous games. "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies …
Read More »Revenues down as Zynga posts annual loss
Zynga’s troubles to adapt to a mobile-led market continue, with its 2014 fiscal results showing a net loss of $226m. Of this, $129m was attributed to stock-based expenses, $7m to income tax benefit and $24m to the expense of its ongoing restructuring. Revenues came in at $690m for the year …
Read More »Candy Crush Saga players are spending less
Spending on Candy Crush Saga is in decline. The Guardian reports that quarterly spending on the smartphone hit was in decline throughout 2014, although the game’s in-app purchases still generated $1.33bn and has almost certainly passed lifetime revenues of $3bn. However, having peaked in Q3 2013 at $551m, the game’s …
Read More »-
Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
Read More » -
[Event News] Games Growth Summit adds to speaker line-up with two more veterans
-
[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
-
[Industry news] XDS 2026 Insights Report is now live
-
MCV/DEVELOP #1007 is HERE!
-
Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
Read More » -
MCV/DEVELOP #1007 is HERE!
-
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
-
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025

MCV/DEVELOP News, events, research and jobs from the games industry
![GGS NEW 2026 A PLUG 1 1 [Event News] Games Growth Summit adds to speaker line-up with two more veterans](https://mcvuk.com/wp-content/uploads/GGS-NEW-2026-A-PLUG-1-1-110x75.png)
![Chris Rowe portrait Copy [Guest post] Chris Rowe: Co-Dev Without the Culture Clash](https://mcvuk.com/wp-content/uploads/Chris-Rowe-portrait-Copy-110x75.png)
![4e0bbb16 75b8 b27f da55 c34a7c24cd3b [Industry news] XDS 2026 Insights Report is now live](https://mcvuk.com/wp-content/uploads/4e0bbb16-75b8-b27f-da55-c34a7c24cd3b-110x75.png)



