Revenues down as Zynga posts annual loss

Zynga’s troubles to adapt to a mobile-led market continue, with its 2014 fiscal results showing a net loss of $226m. Of this, $129m was attributed to stock-based expenses, $7m to income tax benefit and $24m to the expense of its ongoing restructuring. Revenues came in at $690m for the year …

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Candy Crush Saga players are spending less

Spending on Candy Crush Saga is in decline. The Guardian reports that quarterly spending on the smartphone hit was in decline throughout 2014, although the game’s in-app purchases still generated $1.33bn and has almost certainly passed lifetime revenues of $3bn. However, having peaked in Q3 2013 at $551m, the game’s …

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Top 100 Women in Games: Alice Taylor

The founder of 3D printing specialist MakieLab, Taylor says her career in games began at the age of 11, when she would map directions for the Acornsoft title Sphinx Adventure on the back of a roll of wallpaper. Driven primarily by fun, Taylor picks her proudest moments as also including …

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Top 100 Women in Games: Arty Rajendra

An intellectual property lawyer, Rajendra has a specialism in IP relating to interactive entertainment and its technologies, and works with multiple gaming clients to advise on all types of gaming IP issues. Her video games history education particularly arose as a result of one particular infringement case, where she was …

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Over 2m Minecraft books were sold in the UK last year

Books based on video games were worth 14.5m in 2014, a rise of almost 10m year-on-year. Book tracker Nielsen revealed this massive increase in sales was down to the incredible success of Minecraft books. Minecraft strategy books and annuals made up seven places in the Top Ten books based on …

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Video game toy sales slump as Moshi Monsters falters

Sales of toys based on video games fell 14 per cent in 2014, NPD has told MCV. The decline is almost entirely down to a drop in popularity of Moshi Monsters products. NPD tells MCV that if Moshi Monsters was discounted from all of its numbers (now and historically), then …

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Pay Once & Play category added to Apple App Store

In its ongoing quest for complete transparency about in-app purchases, Apple has added the new Pay Once & Play category to the App Store. Styled like one of the marketplace’s regular promotions, the section recommends premium mobile games that do not contain any form of microtransaction. Examples included include mobile …

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