Intel Developer Blog: A free tool to help you manage the development process
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
MCV @ GAMESCOM INSIGHT: Batman and the rise of the collector’s item
Eric Baesa of creative specialist TAKEOFF discusses the importance of collector’s editions and the power of Batman merchandise. We’ve seen some major changes in the physical world of video games. There have been fewer games released, with an increased focus on digital. But there remains a massive audience of gamers …
Read More »Call of Duty’s three-year dev cycle gives studios "freedom to fail"
The shift from a two-year to a three-year development cycle for the Call of Duty development cycle gives developers more scope to be creative and possibly make mistakes. "That extra year of development time, particularly with the new consoles and the more powerful hardware, has really paid off thus far …
Read More »MCV @ GAMESCOM: Will mobile ever kill off consoles?
At this point, it would be impossible to deny the significance of mobile gaming to the games industry as a whole. Far removed from the sniffy dismissals of ten years ago, mobile gaming has progressed from being the extra novelty on a handset (think Snake) to one of the biggest …
Read More »Warner Bros could resurrect Xbox Entertainment Studios
Hope could yet remain for Microsoft’s ill-fated Xbox Entertainment Studios. As part of its restructuring announcement last month the platform holder revealed that the Santa Monica studio, which was tasked with creating original TV programming for Xbox, was to be closed. But The Hollywood Reporter reveals that talks have taken …
Read More »Minecraft convention cancelled, with $500k unaccounted for
The organisers of a now-cancelled unofficial Minecraft convention are suspected of having made off with over $500k worth of ticket sales. Kotaku reports that the team behind the New York fan convention Mineorama cancelled the event just four days before it was supposed to happen, saying on Twitter that: "It …
Read More »Expect more Sony game announcements at Tokyo Game Show
Sony had to drop some announcements from its Gamescom 2014 presentation as there wasn’t enough time to fit them all in. That’s according to Sony Worldwide Studios boss Shuhei Yoshida who told Famitsu, via Gematsu, that PS4 game announcements will as a result provide the focus of its Tokyo Game …
Read More »Android claimed 84.7% smartphone sales share in Q2 2014
84.7 per cent of smartphones shipped worldwide in the quarter ending June 2014 used Google’s Android operating system. That’s up from 79.6 per cent in the same quarter a year before, IDC data claims. iOS claimed a market share of 11.7 per cent, down from 13 per cent the year …
Read More »VIDEO: World of Warcraft Warlords of Draenor gets release date, dazzling cinematic
As well as making classy MMOs, Blizzard can certainly churn out decent cinematics too. The short below, released alongside confirmation of a November 13th release date for World of Warcraft’s fifth expansion, Warlords of Draenor, is undisputedly fantastic. Players will encounter an epic cast of legendary characters and a huge …
Read More »Rare brand “more valuable” than Kinect Sports
Xbox boss Phil Spencer doesn't want the Twycross studio to become solely associated with motion-controlled series
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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