6.2 million of that 20 million were actively in-game, too
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Rockstar implements homeworking as COVID-19 pandemic continues
"We are confident we have a robust system in place for our teams to continue their work with a minimum of disruption"
Read More »Monster Hunter World Iceborne tops 5 million shipped units worldwide
Capcom says it "plans to carry out a number of initiatives to further cement the series' position as a global brand"
Read More »Emily Mitchell, creator of Fractured Minds, receives her MCV/DEVELOP Award
Last week we presented the first ever MCV/DEVELOP Award in our new ‘Games for a Better World’ category. The winner, Emily Mitchell, was unable to join us on the night, but we can now report that she has received her award safe and sound. The award celebrates a person that …
Read More »EGX Rezzed is postponed
"We did everything that we could to try to run the event as planned, but ultimately, maintaining social distancing is neither feasible at, nor in the spirit of, the interactive and community nature of Rezzed"
Read More »Xsolla to hold the virtual Gamer Developers Carnival to ‘alleviate fallout’ of GDC postponement
"We invite all video game professionals worldwide to be a part of the Carnival"
Read More »BAFTA Games Awards switch from live ceremony to livestream
"The health and wellbeing of our guests and our staff remain our top priority, so there will be no live audience"
Read More »Epic Games acquires facial animation company, Cubic Motion
"We are delighted to be joining Epic Games and look forward with excitement to this next chapter in our story"
Read More »PUBG CEO appointed to lead studio collective Krafton
"I'm consistently impressed with the professionalism of my Krafton colleagues at our sister studios"
Read More »Call of Duty Warzone has clocked up 6 million players in its opening 24 hours
It still has a way to go before it threatens Fortnite, though
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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