Google acquires Green Throttle Games staff and assets

Google has hired on former staff members and purchased assets from the now defunct Green Throttle Games development studio. The company confirmed the acquisition to PandoDaily, though declined to go into specifics on the deal. Green Throttle was founded by Guitar Hero vets Charles Huang, Matt Crowley, and Karl Townsend. …

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UKIE: EU Commission must talk to games industry over F2P controversy

The EU Commission must talk to UK games firms before taking drastic action against the controversial free-to-play business model, says UKIE. The microtransation model has come under fire in recent months, facing accusations of misleading customers, particularly children, over the real cost of ‘free’ games. It sparked an investigation by …

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‘Valve is letting developers be the shopkeeper’

UK developers have hailed Steam’s decision to let them hold their own sales. Creators can now introduce custom discounts to their games on the PC download platform, schedule future sales and even opt in for the Steam’s week-long sales. And developer Garry Newman of Facepunch Studios has played down concerns …

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Print can win over ‘YouTube generation’

Print magazines can still attract the millions currently getting their gaming news from YouTube. That’s according to the team behind One Gamer Interactive, who hope to attract a digital-savvy audience with this new iPad publication. It’s no big secret that print magazines don’t have the strong mainstream presence that they …

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Chips is back on the rise

The story of Chips summarises the pressures that has faced games retailers over the last three years. Price competition from supermarkets and online retailers, coupled with a shrinking release schedule and a rising digital market place, has made selling games in the UK an incredibly challenging job. We’ve seen mass …

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Molyneux apologises as Godus 2.0 arrives on Steam

A significant update to 22Cans’ Godus has gone live on Steam. It was announced by creator Peter Molyneux on Twitter, along with an apology for what the developer now sees were imperfections with the game’s initial build. We collated all your feedback and realised we needed to make these vast …

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