It has taken over half a year to successfully take SimCity offline, Maxis has claimed. The studio on Monday confirmed plans to finally introduce an offline mode to the game. Much of the reaction to the news in the games press focused on previous claims from the studio that such …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Kontagent scores $5m equity investment
Analytics firm gets capital injection fresh from merger with monetisation company PlayHaven
Read More »Final Fantasy Tactics creator turns to Kickstarter
Project already due out on iOS, Android gets $178k for PC and Windows Tablet port
Read More »Majesco reports significant decline in annual revenue
Publisher Majesco Entertainment has absorbed major revenue drops from both Q4 and full year periods in its fiscal 2013. The company’s latest financial report reveals Q4 2013 revenue reached just $10.1m, down significantly from Q4 2012’s $26.6m. Majesco’s operating loss also rose to $4.5m, versus $3m during the same period …
Read More »World of Warcraft designer joins League of Legends team
Former World of Warcraft lead systems designer Greg Street has accepted a lead position at League of Legends developer Riot Games. Polygon reports on Street’s updated LinkedIn profile, which lists his current job as lead game designer at Riot. Street’s Facebook page further reveals that he’s been with Riot since …
Read More »Double Fine repackages Broken Age as Season Pass offering
Double Fine has decided to forego an Early Access release of its adventure game Broken Age, instead electing to move forward with the Season Pass method for the title. The studio revealed to Kickstarter backers that it has decided to shift the point and click title into a two-act Season …
Read More »Majesco drops Zumba licence on poor 2013 earnings
Publisher issues no fiscal guidance for 2014 due to 'industry turmoil'
Read More »WoW lead systems designer joins Riot
Greg Street joins League of Legends studio as lead game designer
Read More »Develop Jobs: Join an independent UK studio as 2D artist
Get a job a as a 2D graphics artist at a successful independent studio
Read More »Lack of single-player presents marketing challenge for Titanfall
Consumers have become so accustomed to movie-style trailers that marketing online-only games is a big ask. That’s according to a producer at Respawn Entertainment, which has claimed that the game’s focus on 6v6 online-only multiplayer means that there isn’t much in the way of cinematic material from which a ‘traditional’ …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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