Blizzard has filed a US trademark for something labeled ‘cute but deadly’ for use across a range of goods and services. GameSpot reports on the listing, pointing out that upon further review it doesn’t appear to be related to a new Blizzard IP. In fact, the filing doesn’t mention video …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Oddworld creator: It’s as if indies on Xbox One don’t matter to Microsoft
Oddworld creator Lorne Lanning has sounded off on Microsoft’s apparent complete obliviousness to the growing indie games market, stating that the company isn’t even acknowledging independent developers like himself on any kind of business level. Speaking with VG247, Lanning once again laid bare his frustrations with Xbox’s much maligned policies …
Read More »UK studio Kuju turns 15 this month
One of Britain’s most successful games developers is celebrating an important milestone this month. Kuju is now 15 years old and has, since its founding at the hands of Ian Baverstock and Jonathan Newth, released over 120 titles throughout its life. The studio has been involved in a number of …
Read More »Wasteland 2 delayed following Kickstarter windfall
Project running behind schedule as scope of the game has increased
Read More »Games retail is "taking the industry for a ride", Ready at Dawn claims
Develop Ready at Dawn has accused games retail and the pre-owned sector of cheating not only developers but also consumers. "I think the problem is right now there are retail outlets that are really taking everybody for a ride. You can’t make a living at the expense of everybody else,” …
Read More »VIDEO: Satellite Reign releases "gameplay visualisation" as it teeters on brink of Kickstarter failure
There’s no denying that this gameplay visualisation” for Syndicate successor Satellite Reign looks very impressive. Developer 5 Live Studios has released the footage in response to those who had asked to see some gameplay footage of the title before they pledge to its Kickstarter fund. But that’s not as easy …
Read More »Unity 4.2 brings engine to Windows Phone and BlackBerry
Engine has also been updated with new editor features and cancellation measures
Read More »Forza 5 will not require net connection on first play… but will to complete the game
Xbox One owners will not need to be connected to the internet to get Forza 5 working upon its initial install. Earlier this month it was reported that the game would need a one-time net connection before it would work. This is now apparently not the case. That’s not to …
Read More »Ouya devs reveal software sales numbers
A trio of devs behind some of the more recognisable games on Ouya have revealed their sales figures. TowerFall is arguably Ouya’s most recognised and acclaimed exclusive game to date (although it is relieving itself of its exclusive shackles). But creator Matt Thorson told Edge that it has to date …
Read More »Homeworld and Homeworld 2 receiving HD re-releases
Gearbox has wasted no time in putting its recently acquired Homeworld IP to work. The Aliens: Colonial Marines dev acquired the IP from former owner THQ in April and has, as reported by Polygon, already announced plans for HD re-releases of both 1999 title Homeworld and its 2003 successor Homeworld …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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