EA Labels boss says concept was led by devs, but admits it could have been communicated better
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
VIDEO: First official trailer for Metal Gear Solid V: The Phantom Pain
Konami has released a five-minute trailer for the freshly announced Metal Gear Solid V: The Phantom Pain. The game, which had been previously announced under two separate guises in the form of MGS: Ground Zeroes and The Phantom Pain, is due out on PS3 and Xbox 360 later this year. …
Read More »Journey dominates GDC Awards; Cart Life tops IGF
Both the Game Developers Choice Awards and Independent Games Festival held their ceremonies last night at GDC in San Francisco, and– to little surprise –thatgamecompany’s Journey has again hogged all the accolades. Already a winner (or at least nominee) of every other relevant industry award out there over the past …
Read More »Cerny: We didn’t want PS4 to be a puzzle that programmers had to solve
The ever-closer relationship between Sony and developers has been at the heart of the PS4’s design since the project’s early days in 2008. PS4’s lead designer Mark Cerny told Gamasutra that after canvassing devs in private, it quickly be came clear that his main priority was to build a machine …
Read More »Positioning SimCity as an MMO would’ve justified always-online: EA
In a bid to justify the always-online design of SimCity, EA Labels president Frank Gibeau has said that the game has always had an MMO feel to it, and that positioning it as an MMO would have made the always-online nature of the game easier for players to get behind. …
Read More »GDC 13: Five free-to-play ideas
QWOP creator Bennett Foddy offers novel new models for fun monetisation
Read More »GDC 13: Markerless mo-cap software iPi Motion comes to Steam
Toolset available in Express, Basic and Standard versions
Read More »GDC 13: Women In Games panel on industry representation
Felicia Day, Anna Kipniss, Robin Hunicke, Kiki Wolfkill, Jane McGonigal and Colleen Macklin on gender stereotypes
Read More »GDC 13: All the news from day three
All the major announcements, interviews and insights from Wednesday right here
Read More »GDC 13: Unity and Marmalade begin Windows Phone 8 beta testing
Havok and Cocos2d also pledge further support for platform
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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