A close examination of how publishers look at the industry landscape and your games
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Majority of publishers shunning boxed product
Six out of ten publishers have admitted that they either rarely release or never release their games in boxed physical form. The exception, of course, is console and PC releases where the majority of publishers either release game physically or via a ‘Buy&Download’ model. That’s just one of many findings …
Read More »Star Trek – where no game has gone before
JJ Abrams’ Star Trek: Into Darkness is one of 2013’s biggest cinema releases – and the games industry has its own voyage with the Starship Enterprise to look forward to. But Namco Bandai’s Star Trek: The Video Game isn’t your typical movie tie-in. It’s the result of a three-year development …
Read More »Indie game Antichamber has sold 100k units
Steam title Antichamber has done pretty well for itself since its release in June. Creator Alexander Bruce told Polygon that the game has sold 100,000 units on Valve’s platform. And for those thinking 100k is not an impressive number – we can assure you it’s far in excess of some …
Read More »The top 14 game engines: App Game Kit
Develop takes look at an indie engine that's been a hit with mobile app devs
Read More »The top 14 game engines: HeroEngine 2
Develop checks in with an engine special made for MMOs
Read More »The top 14 game engines: Shiva
Develop takes a look at an engine that's fuelling small studios and bedroom coders
Read More »The top 14 game engines: Infernal Engine
From Ghostbusters to Star Wars and the Walking Dead, big-name projects are this engine's forte
Read More »Tekken X Street Fighter possibly going next-gen
We’ve had Street Fighter X Tekken, but where’s the other game that was announced as part of the deal between Namco Bandai and Capcom? Tekken X Street Fighter has been conspicuous in its absence this year, and now perhaps we have an idea why. "We are changing and considering platform …
Read More »Battlefield 4 teaser site goes live
EA is slowly ramping up its Battlefield 4 hype machine ahead of the game’s official unveiling on March 26th. A new teaser site carries an obscured image that can be partially revealed when players use their mouse to wipe condensation from the screen. Those who log in via their Origin …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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