One online indie may have broken the street date, but that will do little to dampen Monday’s excitement for the Call of Duty midnight launch. Around 2,000 UK shops are to be open from midnight on Monday to celebrate Black Ops II officially going on sale. It’s the ‘greatest ever …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
More money from your mobile game for $0, part 1
Will Luton offers eight tips on how to maximise sales and revenue
Read More »Call of Duty is bookies’ favourite for Christmas No.1
Fancy a flutter on a Friday afternoon? Bookies Paddy Power and Ladbrokes have revealed to MCV their contenders for the best-selling game this Christmas. Both firms are backing Activision FPS Call of Duty: Black Ops 2, with FIFA 13 the favourite for second place. Other potential winners include Wii U …
Read More »UPDATED: Simply Games customers get Black Ops II early
(This story has been updated – headline was originally ‘Simply Games tells customers they can have Black Ops II by tomorrow’. Updates at end of article.) Online indie retailer Simply Games is currently telling customers that they will have Call of Duty: Black Ops II in their hands by tomorrow …
Read More »Molyneux apologises for Curiosity’s technical troubles
Developer 22Cans and Peter Molyneux have apologised for the technical troubles that have so far plagued the launch of debut title Curiosity: What’s Inside The Cube?. In a video that you can see below Molyneux promises that the team believes it has the solution to its server problems, which as …
Read More »Discovery channel: how indie free-to-play games can break through
Creating free-to-play video games is a risky affair. It’s especially hard for those developers looking to crack new IP, without the help of a brand or a major publisher to drive awareness. Free-to-play has changed the power dynamic,” said Marvelous AQL Europe CEO Harry Holmwood. Before, players would have pay …
Read More »VIDEO: Elder Scrolls Online gameplay
Bethesda has released the first gameplay video for the divisive The Elder Scrolls Online. The game has split fans of the series down the middle, with some outwardly delighted that the IP is finally getting the MMO treatment and others annoyed at the cartoonish WoW-like art style. The game is …
Read More »Sony Network boss to retire, House to take over role
Tim Schaaff, the president of Sony Network Entertainment International, has announced his retirement. Sony Computer Entertainment president and CEO Andrew House will add Schaaff’s responsibilities to his role when Schaaff steps down at the end of the year. SNEI overseas a number of Sony’s networking businesses, including the PlayStation Network. …
Read More »Free’s crowd: Using free-to-play to grow MMOs
Trion Worlds aims to reinvent the MMO space with each title, and is using free-to-play to attract a wider audience. James Batchelor finds out how this model will benefit titles like the online RPG? Rift and strategy game End of Nations. What are you doing to prepare for the launch …
Read More »INTERNATIONAL FACTFILE: Slovakia
Slovakia is a small country by European standards. It is half the size of the neighbouring Czech Republic with a population of 5.5m – and only a little more than half of its residents live in urban areas. It also has a slightly lower average living standards compared to the …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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