Disney’s ambitious Epic Mickey video game returns with a sequel this year, and this time it’s a musical. MCV finds out more from the franchise’s creative director and development legend Warren Spector.. How did you convince Disney to do a second Epic Mickey? Or was it another suggestion from Disney? …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Metal Gear Solid HD dated on Vita
The PlayStation Vita version of Metal Gear Solid HD Collection will be released in the UK on June 29th. Sadly, this means European gamers will have to wait a few weeks for the game to make the trip across the Atlantic – it’s released in the US on June 12th. …
Read More »Shadow of the Colossus: The Movie
Sony’s cult IP Shadow of the Colossus is to be turned into a movie. Joystiq reports that Josh Trank, the director of 2012 sci-fi release Chronicle, has been appointed as the director. Potential writers are currently being interviewed. Trank is said to have requested the job directly – and it’s …
Read More »Take-Two guidance points to GTA V in early 2013
The financial guidance offered by Take-Two means that Grand Theft Auto V will be released by April 13th at the latest. That’s the predictions of Cowen & Company analyst Doug Creutz. Full year FY13 guidance for net revenues is $1.75bn-$1.85bn,” Creutz observed. "We believe management could not provide this level …
Read More »Bungie’s $60,000,000 Activision marathon
Sixty million dollars. That’s how much Bungie could receive in bonuses if it hits all of the milestones set in its publishing deal with Activision. As revealed by court papers and reported by Develop, Bungie has been set a string of targets for the partnership that could pay out big …
Read More »BioWare sheds staff from The Old Republic
EA-owned developer BioWare has confirmed an unspecified number of job losses from its Star Wars: The Old Republic team. The ambitious MMO finally launched late last year and has, by all account, been a success. How its user numbers have fared since launch depends on who you talk to and …
Read More »New staff writer for Develop
Aaron Lee switches from freelance to full-time as Crossley goes to CVG; New MCV hire too
Read More »ONM ‘refresh’ due as Nair returns and Long departs
Future’s Official Nintendo Magazine is to get a refresh ahead of the Wii U launch later this year, the firm has told MCV. Former editor-in-chief Chandra Nair has returned to oversee the revamp and new platforms development.Nair was previously System 3 brand manager. He helped launch ONM when Future nabbed …
Read More »CVG bumps up Robinson, adds Crossley, Houlihan goes digital
Finally, CVG has named its new editor: long-serving staff member Andy Robinson. The role has officially been vacant since Tim Ingham became Music Week editor last year, but this week Future confirmed the key promotion for Robinson, who has written for the site since joining in 2005. Future’s popular site …
Read More »Key promotions and new talent for Intent Media’s leading games brands
Rising stars of games journalism are joining leading trade publications MCV and Develop – as existing team members score top promotions. From June 1st, MCV’s deputy editor Chris Dring becomes associate editor.At the same time, staff writer James Batchelor becomes deputy editor.Both will increase their magazine responsibilities while still contributing …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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