Along with many other tidbits in today’s EA Q4 report are some new figures regarding the publisher’s digital distribution service Origin. The service currently carries 11m registered members and has generated $150m in revenue (non-GAAP) during the fiscal year from March 31st, 2011 to April 1st, 2012. Additionally, EA’s cross-platform …
Read More »
[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Mass Effect 3 retail sales surpass $200 million
EA has revealed Mass Effect 3 has brought in over $200m in sales at retail. The company shared the figure as part of their Q4 earnings announcement earlier today. EA didn’t provide digital sales figures, and units sold for both retail and digital were also nowhere to be found in …
Read More »EA confirms new Need for Speed and Dead Space titles for fiscal 2013
New entries to the Dead Space and Need for Speed franchises are set to arrive sometime in the current fiscal year, EA confirmed during a financial call earlier today. The games are to launch sometime prior to March 31st, 2013 (the end of fiscal 2013). More specifically, the Need for …
Read More »Star Wars: The Old Republic down 400,000 subs, Allies update announced
The active player base for Star Wars: The Old Republic has dropped from 1.7m to 1.3m, EA revealed today in an earnings statement. The 400,000 figure marks a subscriber decline of nearly 25% for the MMO since numbers were last shared in February. EA explained in a conference call earlier …
Read More »EA reports Q4 FY12 and FY12 financial results
EA has revealed its financial results for Q4 of fiscal 2012, as well as fiscal 2012 as a whole. EA’s total net revenue hit $1.36bn during Q4, a 24 per cent increase over the $1.09bn reported at the end of this same period in fiscal 2011. Net revenue of packaged …
Read More »Super Meat Boy dev: mobile schemes ‘abusive’
Edmund McMillen speaks out against 'manipulative money making tactics'
Read More »ANALYSIS: Codies’ new focus on racing games
Codemasters’ decision to abandon the shooter genre was made last September. Bodycount – the firm’s bold attempt at an FPS – had failed. And the game’s Guildford studio was shut. Its racing studios are all that remain. And last month the publisher made it official. The days of Operation Flashpoint …
Read More »Sorcery ‘will raise the bar for Move’
Sony expects its upcoming Move game Sorcery to be a flagship product for the motion accessory. The company says it raises the bar” for Move games, and has kicked off an ad campaign to get it in front of kids this summer. TV advertising will run around Cartoon Network programmes …
Read More »Habbo: Online firms fighting short atten…
Pay attention. One of the most popular online ‘teen hangouts’ says digital games need to fight harder to battle brief attention spans. The man in charge of Habbo says that the migration of games to the web is inevitable, but makes fighting for consumers’ time more difficult. 10 years ago, …
Read More »EA demos blockbuster line-up in London event
Electronic Arts took to London last month to show the press its upcoming triple-A blockbusters. And alongside the core console shooters, it demonstrated its latest PC, Facebook and iOS titles. The biggest games on display were shooters including upcoming modern day blaster Medal of Honor Warfighter (October 23rd). EA also …
Read More »-
[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
Read More » -
[Industry news] XDS 2026 Insights Report is now live
-
MCV/DEVELOP #1007 is HERE!
-
The hidden costs of self-publishing on consoles
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
-
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
![4e0bbb16 75b8 b27f da55 c34a7c24cd3b [Industry news] XDS 2026 Insights Report is now live](https://mcvuk.com/wp-content/uploads/4e0bbb16-75b8-b27f-da55-c34a7c24cd3b-110x75.png)





