Publishing giant embraces new version of DI3D human face and body capture solution for FIFA games
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
We Sing heads back to the ’80s
Classic ‘80s disco, power ballads and soft rock will return to Wii this Christmas courtesy of Nordic Games. The publisher is readying the ninth game in its hit We Sing series for October. We Sing ‘80s will feature 30 of the decade’s most popular tracks, complete with the usual party …
Read More »Akai Katana gets UK release date
Cave shooter Akai Katana will be released in the UK on May 11th, publisher Rising Star has confirmed to MCV. The game is an Xbox 360 exclusive and marks the first official release of the Akai Katana series in the UK. Following the fine work it did with previous Cave …
Read More »OPINION: Zynga warning can inspire change
I’ve said?this here before, but people sometimes accuse MCV of being overly negative about the trade. No one likes bad news. But who are we to ignore a collapsing market? Still, doubters may still see today’s warning from Zynga, the great nemesis of the console, as salt in a wound …
Read More »Green Man Gaming gets HMV vet Baxter
Renowned pre-owned games guru Martin Baxter has joined Green Man Gaming as head of trading. Baxter joins following four years at HMV, most recently as category manager for games. He introduced its RePlay pre-owned range. Previously he has held senior roles at Choices and Gamestation. At GMG he will work …
Read More »Schappert: "Social and mobile games ARE harming console biz"
Forget the recession: our depressed retail market is thanks to pressure from free apps and mobile games. That’s according to one of the US’ most influential games execs, John Schappert, who just a year ago was a key figure at EA. He also once ran Xbox Live – but has …
Read More »Virgin Media blocks Pirate Bay, but site traffic rockets
Cable TV and internet specialist Virgin Media has become the first UK ISP to block The Pirate Bay from its broadband users. Virgin media has received an order from the Courts requiring us to prevent access to this site in order to help protect against copyright infringement,” a notice reads …
Read More »Persona 4 Golden coming to NA Vitas this fall
Atlus has revealed Persona 4 Golden will see release in North America. The updated Vita version of the PS2’s Shin Megami Tensei: Persona 4 arrives this fall. The enhanced port was announced for Japan back in August of last year. The game packs ‘remastered visuals’, 50 per cent additional voicework, …
Read More »Valve attending E3, no product reveals planned
Valve has confirmed that while they’ll be attending this year’s E3, nothing new from the company will be unveiled. "We have no product announcements planned for this year’s show," Valve rep Doug Lombardi told Joystiq. Lombardi’s statement seemingly confirms an earlier report via ValveTime.net. In the report, a forum member …
Read More »Skullgirls PC announced
Console fighting title Skullgirls is heading to PC, according to developers Autumn Games and Reverge Labs. The game will arrive via various digital distribution services later this year and will pack a few additions. The version will include in-game move lists, more tutorials, retuned single-player AI, enhanced leaderboards, a name …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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