Turns out, the kids are alright (though there's still work to be done)
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Pokemon Go has another great summer
Active usage booms as game looks set to be a perennial good weather hit
Read More »Riot Games hires culture tsar who fixed Uber’s broken culture
Clean-up at Uber coincided with CEO leaving company
Read More »NPD: Over half of US gamers are multi-platform gamers
And they're playing for around 12 hours a week
Read More »Bethesda and War Child UK team up for Fallout-focused November charity concert
Fallout 3, Fallout 4, and the forthcoming Fallout 76 all to feature, with all proceeds going to the charity
Read More »Sony’s Spider-Man is proof that the right license still has the ability to shift big units
Biggest game of the year to date falls only just shy of equalling Uncharted 4’s week one total
Read More »Communist Party’s Propaganda Department takes charge as China’s new game license freeze could continue for ‘six months’
Companies resort to buying 'shell licenses' in order to release games
Read More »Team17 reports strong growth in first ever H1 results
Revenue grows by nearly 50 per cent year-on-year
Read More »PUBG is first-ever Steam game with over a million players every day for a year
The game that made battle royale cool still seeing player numbers drop, though
Read More »Riot employee fired after defending diversity seminars
One other employee leaves company after speaking out on sexism in the workplace
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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