‘Expect 600m connected devices by 2014’

By 2014 there will be over 600m connected devices able to play browser games in the US and Western Europe, says Nick Parker. These includePCs, tablets, TVs, Blu-ray players and set-top boxes. That’s on top of 225m smart phones,according to the Parker Consulting analyst, who was speaking at the 2011 …

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PopCap reveals how to fail at mobile gaming

At London Games Conference today, PopCap senior designer David Bishop listed ten ways to fail at mobile gaming. 1: Blank Android. "Don’t publish on Android. It is a complete waste of time," he said. "And absolutely don’t bother with Kindle Fire. Nobody will buy it." 2: Ignore Facebook.Nobody does anything …

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Miniclip: Browser games approaching ‘console quality’

Miniclip’s senior producer Jamie Cason says online browser games are nearing the level of quality associated with console titles. The online games portal spoke highly of its Dogfight Squadron game. Cason told attendees at the 2011 London Games Conference: These browser games – like Dogfight Squadron – are approaching console …

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Sega: Digital could overtake retail by 2015

Sega’s UK and digital boss John Clark predicts that the digital games market will match or even surpass boxed games in terms of revenue by 2015. Speaking at London Games Conference today, Clark says that although we are seeing a shift from the packaged goods business to digital business, digital …

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GoG.com: ‘DRM harms sales’

Digital rights management fails to prevent illegal game sales, says digital download firm Good Old Games. Speaking at the 2011 London Games Conference, GoG.com’s MD Guillaume Rambourg said: DRM does not protect your product, I should think it will harm your sales in the long run. DRM does not protect …

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‘Handheld games consoles are doomed’

Gamesbrief analyst Nicholas Lovell believes dedicated handhelds are doomed and that PlayStation Home is the games sector’s ‘unsung hero’ in an entertaining and at times controversial speech at London Games Conference. In his talk he attempted to persuade the audience which company’s were going to survive the digital transition (or …

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