Sony has finally confirmed that its PlayStation Vita handheld console will be region free, according to the president of Sony Worldwide Studios Shuhei Yoshida. The news is all the bigger, of course, as Nintendo decided to region lock the 3DS – the first time it has ever locked one of …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GameStop’s cheeky answer to online early selling
Online retail’s tendency to ship games early has irked its High Street rivals for years, but a new trick from GameStop hopes to protect the seller from accusations of early selling. It appears that GameStop.co.uk has already shipped some copies of Gears of War 3, with some customers receiving the …
Read More »Morrisons prices Gears of War 3 at £25
UK supermarket chain Morrisons has hit the magic 25 price point for tomorrow’s big global release Gears of War 3. Supermarket promotions are no rarity on big titles, but prices can vary – and 25 is typically the cheapest you’ll find on any triple-A big release on day one. But …
Read More »Videogame crowdfunding service Alphafunding announced
PC digital distribution service Desura has launched Alphafunding, a crowdsourcing mechanism for funding indie game development projects. Alphafunding looks to formalise the process of supporting games which are in their early development phases by allowing people to become ongoing beta and alpha testers of games they support for the cost …
Read More »New Aussie mag JumpButton launches
Drew Taylor has launched issue #0 of JumpButton, a new Australian magazine which focuses on the art and substance of videogame culture. JumpButton originally released in Australia several years ago for a brief run, but has been reborn with a new 64-page launch issue using MagCloud, a service which prints …
Read More »iOS and Android ‘have released more than 1m apps’
Though around 20 per cent have been deleted, says analytics firm
Read More »GAMEfest will return in 2012
Retailer GAME has confirmed that it will host a second GAMEfest in 2012. It estimates that 30,000 gamers will attend the event at the Birmingham NEC, which opened its doors today and will run until Sunday. Partners for this year’s gathering include Nintendo, Sony, Microsoft, EA and Activision. The most …
Read More »QA spotlight: Universally Speaking
In a new series of interviews, MCV grills all the major players in the localisation sector, kicking off with Universally Speaking’s MD Vickie Peggs. What are your thoughts on the relationship between publishers and QA firms? What works well and what needs improving? We find publishers come to us from …
Read More »MCV Jobs Weekly: Activison’s new PR team, retail role for Disney’s Roy
In MCV’s latest rundown of the industry’s hottest vacancies and biggest personnel news, Activision reveals its new-look PR team, Disney’s Manab Roy takes on a new role and Iceberg hires a new PR manager. ACTIVISION RESHUFFLES EURO AND UK PR TEAMS Three new hires and a promotion have reshaped the …
Read More »FEATURE: Call of Duty’s next phase
Few video game franchises can fill an aircraft hanger with thousands of fans on their own, let alone draw the attentions of the world’s mainstream media or entice superstar Kanye West to give a private performance. But Call of Duty can, and did without breaking a sweat. For a brand …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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