Sony’s mobile gaming push has been taken to the next logical step, with news that developers are to be given the tools to make PlayStation Vita compatible Android games. We’ve already seen developments the other way round, of course. Sony Ericsson has released its PlayStation Certified Xperia Play mobile phone, …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Simon Harvey returns with Bosh
A new entertainment commercial and marketing broker, Bosh Entertainment, has launched – with the former Barrington Harvey chief at the helm. Simon Harvey has teamed up with US-based marketing wiz Tina Vukovic, who has worked for Sony Music and Geffen.The new firm hopes to use its media and marketing expertise …
Read More »Activision reveals new-look PR team
Activision has significantly strengthened its UK and Euro PR teams, with three new recruits. Craig O’Boyle joins as director for European public relations. He replaces Nick Grange, who left the firm for Apple in April. O’Boyle joined the publisher in August and has worked in PR for ten years, including …
Read More »New interactive honour is ‘the Turner Prize of games’
Video games will get an accolade that wants to be our equivalent of the Turner, Mercury or Booker prize. While art, music and literature have their own annual prizes picking the best single creation of the year, games do not. So next month organisers of the October GameCity Festival in …
Read More »Deep Silver Dead pleased with first No.1
Koch Media’s publishing label Deep Silver scored its first ever No.1 this week with Dead Island. Its victory marks the end of an aggressive campaign by Koch, which started with a cinematic teaser in February. We’ve handled titles that hit No.1 in the UK, but never where we acted as …
Read More ȣ3.2bn Olympic opportunity for games retailers
HMV and GAME hope to get a slice of Olympic gold as they open new-look stores in Westfield’s 1.45bn Stratford shopping complex. Westfield says the centre – which opened at the Olympic village this week – has a catchment area of 4.1m residents, with a potential spend of 3.24bn between …
Read More »INTERVIEW: Tim Willits Part 1: Devs ‘stuck in a two-weapon mentality’
id Software recently had Tim Willits, creative director of RAGE, out in Sydney to host local media events. MCV Pacific spoke to Tim about RAGE, the future of games and more. Why has id decided to move away from the macabre corridor-crawling action games it has been known for? It …
Read More »PikPok releases three new smartphone titles
New Zealand developer Sidhe’s mobile arm PikPok has announced the release of three new smartphone games this week. The three titles are Flick Kick Rugby Kickoff for iOS and Android, Own The Game (previously released for browsers) for iOS and Android and Monsters Ate My Condo for iOS. Flick Kick …
Read More »Microsoft touring Australian shopping centres with Kinect
Starting Monday 15th September, Microsoft will be kicking off a Kinect tour at shopping centres throughout Australia. The tour will be showcasing upcoming Christmas Kinect releases including Kinect Disneyland Adventures and the Australian-developed Fruit Ninja. Andy Coughlin, retail lead at Microsoft Australia, said: "There will be some amazing new games …
Read More »Activision/EA lawsuit: The key courtroom battles
Develop provides a breakdown of what to expect at trial
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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