Publisher Konami is using social networks to win back PES fans. The firm enjoyed a positive” Gamescom for its flagship football franchise, which has suffered in the face of a resurgent FIFA in recent years. Konami is ramping up its PR and marketing investment in social networks, and plans to …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Dancing deal for new PQube game
Consumers can go hands on with Dance! It’s Your Stage at the UK Street Dance and World Street Dance Championships. The latter event runs from August 26th to August 28th at the Opera House & Winter Gardens in Blackpool while the former takes place in Harrow on November 12th. Attendees …
Read More »FEATURE: Golden Joystick Awards 2011
The GamesMaster Golden Joystick Awards has been revamped for 2011. Future Publishing’s editorial co-ordinator George Walter explains to MCV what has changed for this year’s event and what companies need to do to win… What’s different about this year’s Golden Joysticks? This year, the Joysticks’ 29th, the awards are in …
Read More »Rising Star challenges beat ’em up champs with SNK signing
SNK’s King of Fighters wants to lay the smackdown on its ‘dominant’ beat ‘em up rivals. SNK has teamed up with Rising Star to release King of Fighters XIII this October. The series is now 17 years old. King of Fighters is one of the most respected brands in the …
Read More »OPINION: Gamescom is close to its E3 moment
Well, close enough. At the show, some said to me that Gamescom lacked the ‘media bang’ you’d get at an E3 or TGS. There was no big message from Microsoft at the show, and Nintendo’s one announcement – a new Wii SKU for Europe – was tacked on the end …
Read More »Stephan Shutze declares AU development ‘not dead, not even wounded.’
The Age’s ScreenPlay blog has Stephan Shutze as a guest writer today, delivering a very positive outlook for the Australian game development scene. Shutze, who is the director and sound designer of Australian company Sound Library, says the benefit of the studio closures over the last 18 months frees developers …
Read More »PwC: The ‘tyranny of distance’ hurting AU / NZ less with Asia’s rise
Price Waterhouse Coopers’ (PwC) Megan Brownlow spoke recently about the growth in Australia and New Zealand and how it pertains to its geographic ties to Asia. At the Interactive Games and Entertainment Association (iGEA) industry briefing, Brownlow highlighted growth in mature (EU/NA) territories as being at 3.9% (2011-2015), while Asia …
Read More »MCV GameTime: Industry TV advertising monitor (wk ending August 26th)
We look at the latest TV advertising activity for games targeting men and look at the channels that draw the most TVRs. This is provided by specialist communication firmGeneration Mediawhich focuses on the entertainment and leisure industries. This week we take a look at the year-on-year weekly marketing dynamics from …
Read More »Platform holders blocked Runescape cross-console play
Speaking at the recent Edinburgh Interactive conference, Gerhard said Microsoft, Sony and Nintendo were each opposed to the idea of Runescape players interacting across rival platforms. Some console owners wanted us to charge five Euros for Runescape. What? It would be crazy to charge for Runescape on consoles,” he began. …
Read More »Jagex: Consoles blocked Runescape cross-play
Microsoft, Sony and Nintendo wanted to segregate community; MMO now due for 'all devices'
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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