An interesting new agreement between streaming games specialist OnLive and giant consumer games network GameSpot has been announced. It will see the streaming service position playable demos of games within the pages of GameSpot’s reviews. The result is that consumers will be able to try a fully-featured version of the …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
After many studio closures, QLD has a ‘stronger foundation’ than 2009
Mark Fludder from the Information Industries Bureau in Queensland, talked to MCV recently about the aftermath of the state’s high profile dev closures. Auran (Trainz, Fury and Dark Reign) and Pandemic (The Saboteur) both closed their doors in the last few years, with Krome Studios remaining in existence but shedding …
Read More »Gaming a significant part of AU entertainment sector growth
According to The Australian’s coverage of the PriceWaterhouseCoopers Outlook 2011 report, gaming in Australia is set to have compound growth of 9.5% by 2015. The report, which was released today, cited interactive games and pay-TV as the two highpoints driving growth in the Australian media sector, while print magazines and …
Read More »Android version of Samurai Training released
Dinoroar Interactive, a Sydney-based developer, has announced Samurai Training, its iOS release from June, is now available for Android. Dinoroar has previously released Memory Loss, a brain training game for iOS, and is pursuing a similar concept for reflexes with Samurai Training, and is looking to release a visual training …
Read More »The Sun leads with ‘Death by Xbox’ cover story
Today’s issue of UK national newspaper The Sun leads with a story that has no doubt caused headaches at Microsoft. With a headline of ‘Death by Xbox’, the paper has pushed to the fore the tragic case of Chris Staniforth, a 20-year-old who died of deep-vein-thrombosis (DVT). The report directly …
Read More »Toy Story DLC coming to LittleBigPlanet 2
Media Molecule has announced that two collections of Toy Story-themed content will be released for LittleBigPlanet 2 next week. The Toy Story level kit features nine new levels based on the popular Pixar films, two new music tracks and one interactive music track. For level builders, there is a new …
Read More »Cave to release new Windows Phone 7 shooter
Famed 2D shooter studio Cave is to build games for Windows Phone 7, the studio has announced. The Tokyo-based Dodonpachi developer has already embraced the smartphone platforms by porting several champion games to Apple’s iOS platform. Now, according to a report translated byAndriasang, the longstanding studio is building content for …
Read More »Apple’s cash reserves are bigger than the US Government’s
Well, it finally happened. Steve Jobs’ consumer electronic empire Apple now has more money to play with than the US treasury – the world’s biggest economy and lynchpin of the Western financial system. According to US Treasury figures released this week, the United States has an operating cash balance of …
Read More »Play&Trade deal returns at GAME
Retailer GAME is returning to its Play&Trade offer that allows gamers to buy one of a selection of titles and trade it back at a guaranteed rate. The net result is that each game will, in the long run, only cost 5, with the remaining value returned in the fork …
Read More »Windows Phone scores Cave commitment
Dodonpachi studio building original title for Microsoft handheld
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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