Sega Australia Pty Ltd has today confirmed that its hyper-violent Kinect title ‘Rise of Nightmares’ has received an MA15+ age rating in Australia. The Australian Classification Board has deemed the game suitable for those 15 years and over with consumer advice of Strong Horror Violence, Blood and Gore. After playing …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Anomalous Interactive launch Slingshot Justice for iOS
Anomalous Interactive, an indie developer from Melbourne, has announced the release of its first game: Slingshot Justice. The title is a point and click arcade shooter which sees a schoolyard vigilante doling out comeuppance to local bullies, and retails on the App Store for $0.99. Ryan Keable, co-founder of Anomalous, …
Read More »UK games market tumbles to new low
Another month, another bleak story about the state of the UK games retail market. This time, 78.4m was spent on boxedgames last month. That’s a six per cent drop on the 83.5m generated during June 2010.In terms of the amount of video games sold, the number isn’t quite so bad. …
Read More »Its too late for game retailers to start offering digital downloads
Online retailer Gameseek has warned other boxed game retailers that it’s too late to join the digital download market. The website – which has been online since 2000 – scrapped its download service earlier this year due to low demand. MD Stephen Staley told MCV that the success of established …
Read More »OPINION: The Nightmare Before Christmas
Our three leading stories in this week’s edition of MCV magazine paint a pretty clear picture of the flux gaming currently finds itself.The traditional retail market continues to shrink. It’s been long predicted, but that makes it no less pleasant to live through. Nothing is filling the 50m year-on-year shortfall. …
Read More »L.A. Noire debuts at No.1 in Japan
Rockstar Games’ L.A. Noire has taken the top spot in the Japanese charts after its first week on sales, leading a wave of Western-developed successes in the region. The Team Bondi-developed detective thriller shifted more than 70,000 copies in Japan, with the PS3 copy taking No.1. The game was one …
Read More »Codemasters wants Pole Position for F1 2011
It was one of the top-selling titles of 2010 and now Codemasters is ensuring this year’s F1 game follows suit. The developer-publisher has invested its biggest ever marketing spend forF1 2011.Last year’s F1 2010 was backed by Codies’ largest ad campaign at the time and went on to sell over …
Read More »COD XP beta invites issued today
Activision has confirmed that the first wave of invites for the Call of Duty Elite beta have been sent out to selected fans today. The chosen few will be able to download the new social network and explores most of its free community features using Call of Duty: Black Ops. …
Read More »App Store game prices rise
Apple has upped the cost of games and other downloads on the App Store platform. Prices for apps increased in several countries – including the UK – and dropped in others. Games like Angry Birds which were previously 59p now cost 69p, while 1.19 apps have become 1.49. Apple reportedly …
Read More »Western games shine in Japanese charts
LA Noire debuts at No.1, followed by fellow Western-developed games Infamous 2 and Goldeneye
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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