INTERVIEW: John Burns, Trion Worlds

Smart phones, social networks and other relatively low-entry gaming platforms have spawned a new wave of indie developers and fresh IP. Not since the late ‘70s and early ‘80s days of ‘back bedroom’ coding have so many flowers bloomed, or has it been so easy to get a gaming concept …

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Firemint Studios pushes into core gaming

Flight Control has been the #1 paid iPhone app in at least 20 countries and is one of the largest success stories on the platform due to its casual appeal. The game sold 4.8 million units across iPhone, iPad and Mac OSX. As a result, Firemint has grown to be …

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Digital gamers spend £24 a month

Gamers are spending over 20 every month on digital content. MCV’s survey into the habits and opinions of download-loving gamers showed that on average regular users of these services spend 24 on apps, virtual items, DLC, downloads and subscriptions. We surveyed 633 gamers that regularly use services like PSN, XBLA, …

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GMA 2011: Online and broadcast

The nominations are flooding in for this year’s Games Media Awards, with over 800 journalists, broadcasters, PRs, readers and viewers nominating their favourite mags, websites and more for one of the sector’s top accolades. If you haven’t lobbied, you have until Monday July 25th to make your views count. Simply …

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OPINION: Please don’t stop the music

A saving grace of the declining market and associated Wii slow-down has been the resurgence around music games. Activision may have sworn off its take on the category (over-priced DLC and cumbersome plastic peripherals will do that), but the likes of Ubisoft and Nordic Games have, as they say on …

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Retailers praise Vita price

There may be be no word on a release date yet, but games retailers are already excited about PlayStation Vita. Speaking to MCV, online and High Street outlets have praised the platform holder for the device’s announced pricing. Sony’s Kaz Hirai revealed during E3 that the WiFi-only model of Vita …

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