"It’s misleading to think of boxed product and digital sales as separate." That’s the claim of GAME Group CEO Ian Shpeherd who today highlighted the retailer’s intention to further leverage the growth of digital as part of its overall product offer. "Boxed product has been challenging, and will continue to …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
London Venture Partners backs social startup
Finland-based studio Supercell set to launch debut title
Read More »GAME: The importance of Reward Cards
GAME Group CEO Ian Shepherd has emphasised the often underestimated importance of its Reward Card loyalty programme. It’s a scheme that formed a central part of GAME’s Strategic Update earlier this morning. "The ability to take a customer on a journey from buying a console to buying a game to …
Read More »GAME: Our market favours the specialist
In a presentation entitled "Dedicated to Gaming", GAME Group CEO Ian Shepherd has outlined his strategy for growth in the coming years, claiming that the specialist games retailer will not succumb to the same problems that have beset other entertainment sectors. "The games market is different to books, DVD and …
Read More »GAME: Pre-owned grows the new market
The market for new triple-A titles would be diminished were it not for the pre-owned sector, GAME Group CEO Ian Shepherd has claimed. "The existence of pre-owned makes the new market bigger," he said at today’s strategy briefing. "It makes it more affordable, reduces the total cost of ownership. However, …
Read More »GAME: We claim a third of accessories market
UK retailer GAME has said that sales of accessories in its stores account for around a third of the total accessories market across the regions in which it operates. But interestingly for the Group, around 30 per cent of those sales are of its own label accessories. GAME currently has …
Read More »GAME: We’ll triple digital revenue by 2013
GAME Group CEO Ian Shepherd has outlined the company’s Strategic Update in which he has expressed his intention to triple the Group’s online and digital revenue from 100m to 300m by 2013. The exec said that recent behind the scenes investment in GAME’s digital infrastructure will start to become apparent …
Read More »‘There’s no such thing as free-to-play’ – EA
Publisher lauds the silent success of the freemium model
Read More »EA CEO Riccitiello: We made mistakes
Publisher boss admits fall from grace but believes the firm is rising fast
Read More »Major reboot reveal pulled from OXM
Official Xbox Magazine has been forced to delay its unveiling of a secret Xbox 360 revamp of a major blockbuster game. The Next Month page in the latest issue of OXM promises details on how one of the best games ever made” will be reborn” on the console, but the …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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