PlayerUnknown’s Battlegrounds is a victim of its own prosperity. The game’s meteoric success has seen it set the highest all-time player peak on Steam (2.6m) and seen it bought by over 20m people since it was released onto Steam’s Early Access program in March. Unfortunately, the massive stacks of cash …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
HTC and Google cancel wireless VR headset release in the US
The two companies will continue to work together and HTC's Vive Focus headset will be coming in 2018
Read More »Fortnite’s 1.9 update adds jump pads, shallow-water building and bigger ammo stacks
Fortnite’s Battle Royale 1.9 update is currently being rolled out worldwide, and it’s adding several changes to differentiate the growing battle royale title. The update adds launch pads to the game, a trap that throws players high into the air, giving them a vantage point on the nearby area and …
Read More »Start your engines: Rocket League releases on the Nintendo Switch, with crossplay to PC and Xbox One
Vehicular kickabout Rocket League releases on the Nintendo Switch today, opening up a whole new audience to the esports success story. Nintendo revealed Rocket League for their handheld console during their E3 presentation in June this year, showing that players would soon be able to score flawless goals on the …
Read More »Lucas ‘Steel’ Lopes joins Team Liquid, will compete at IEM Oakland
Lucas ‘Steel’ Lopes is joining Team Liquid, a surprise move that will see him replace Peter ‘stanislaw’ Jarguz on the roster. It’s a surprising move that sees Lopes leaving the Immortals roster, which was regarded as the second best team in Brazil until they imploded at Dreamhack Montreal back in …
Read More »Riot to bring LCK production in-house, from new $28m Seoul studio
Riot Games is planning to bring League of Legends’ Korean top-flight competition, the LCK, in-house and is building a dedicated studio for the purpose, due to open in September 2018, in time for the 2019 season. Inven Global report that the stadium is leased until 2029, and will seat 400-450 fans …
Read More »GameMaker Studio 2 launches new low cost Creator Edition
The 2D engine introduces a low cost introduction to game development to help developers hone their skills
Read More »Rime developer address Switch port complaints
Tequila Works has spoken out to explain some of the performance issues that plague the delayed Switch version of the game. Complaints have included a perceptibly low resolution when played in portable mode, and frequent framerate drops. “RiME runs at 30 FPS in 720p throughout most of the game while …
Read More »Exclusive: Xbox One X outsells PS4 Pro in week one sales says GfK
GfK has gone on the record to MCV to report on the success of the Xbox One X’s week one sales in the UK. Dorian Bloch, business group director, at the market research company, told MCV exclusively that Xbox One X unit sales last week amounted to the 10th best …
Read More »Dev1ce out sick for first game of IEM Oakland, Zonic to fill in
A sick player for Astralis has meant that Counter-Strike 1.6 legend Danny ‘zonic’ Sørensen, the team’s coach, will step in for the first match of Counter-Strike: Global Offensive tournament IEM Oakland. Sørensen will play the team’s first match against Ninjas in Pyjamas, according to a tweet from the Astralis account, …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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