Though adds the firm is carefully reviewing opportunities
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
New PEGI guidelines released
PEGI has released fresh guidelines on where to label its age-ratings. The guidelines detail where its age-rating labels and descriptor icons should appear on video game packaging and in promotional materials, including print, TV, radio and online. More information can be found on the PEGI website, here. The PEGI age …
Read More »MW2 is ‘a roadmap for future launches’
Publisher Activision says it will use the learnings of the Modern Warfare 2 launch for future releases. The game has grossed more than $1 billion worldwide, and was backed by a huge retail campaign – making Modern Warfare 2 the biggest game launch in the industry’s history. "This unprecedented achievement …
Read More »RETAIL BIZ: Final Fantasy XIII
MCV’s vital weekly retail digest, RetailBiz, is available to view online and download now. Click here to access the RetailBiz Preview section for the definitive new guide to some of the key release due to hit the High Street soon. This week, we take a look at Square Enix’s Final …
Read More »Activision blames PS2 for software decline
Falling PS2 game sales is to blame for a ten per cent decline in the software market in US and Europe last year, says Activision. The firm’s publishing boss Mike Griffith made the claim during Activision’s conference call following its financial report – and added that he expects game sales …
Read More »Activision calls for console price cuts
Activision-Blizzard insists that the game industry can still grow despite the global economic gloom – just as long as the market sees more hardware price cuts. Speaking at Activision-Blizzard’s earnings call, Blizzard president Michael Morhaime said that the more affordable consoles were key to improving the industry’s health. If you …
Read More »Activision: Console sales to grow 18% in 2010
Activision expects the console installed-base in US and Europe to grow 18 per cent in 2010 to 265 million units. The firm revealed that hardware sales leapt 37 per cent last year to 218 million consoles sold. The announcement was made by Activision’s publishing president and CEO Mike Griffith during …
Read More »April release for No More Heroes 2
MCV can confirm No More Heroes 2: Desperate Struggle will be released for Wii at the end of April. The game will be published throughout Europe by Rising Star Games, and continues the critically acclaimed series from the mind of notable developer Suda 51. The first No More Heroes game …
Read More »A New War On Piracy
No matter what lengths publishers and platform holders go to when protecting their titles from illegal duplication, the proponents of piracy almost always find a workaround. From cracked and downloadable PC titles to the DS R4 cards, it’s an issue that has dogged the industry for decades and is unlikely …
Read More »Activision digital revenue hits $1.3bn
Activision has called itself the leader in online and digital games – raking in around $1.3bn in digital revenue last year. The announcements was made by CEO Bobby Kotick during the firm’s post-fiscal conference call. Activision defines the digital and online market as subscription, digital game download, DLC, value-added services …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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