Chinese giant Tencent continues to show its interest in western companies, this time by investing in Planet Coaster and Elite Dangerous studio Frontier Developments. Tencent has announced the acquisition of a 9 per cent stake in Frontier, which represents a 17.7m investment. For the Cambridge-based studio, this move will facilitate …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
No More Robots: Enthusiasm for indie publishing is ‘just as important as experience, data or contacts’
Yesterday, industry veteran Mike Rose (pictured right) announced his new publishing company, No More Robots, which aims to use a data-driven approach to find new and exciting indie titles to bring to market. The timing of the announcement meant he was a little too late to join our indie publishing roundtable, …
Read More »Sega promotes John Clark and Creative Assembly’s Tim Heaton
Sega Europe has announced two internal promotions for John Clark and Creative Assembly’s Tim Heaton, with Clark rising to the position of executive vice president of publishing and Heaton stepping into the role of executive vice president of studios. Both promotions are effective immediately, and each of them will directly …
Read More »Chinese giant Tencent take 9 per cent of Frontier Developments
Tencent are now the second biggest shareholder of the Cambridge-based studio
Read More »Indie publishers speak, plus Ubisoft, Sega and Green Man Gaming in this week’s MCV
This week, we talk to eleven indie publishers to gather their thoughts on the current state of today’s console market, new competition in the digital space, and how the fallout from last year’s Q4 has affected their outlook for 2017 and beyond. We also speak to Ubisoft’s producer Matt Rose …
Read More »Mike Rose announces new indie publishing label No More Robots
Industry veteran Mike Rose has announced his brand-new indie publishing label No More Robots. Using a data-driven approach, Rose will be using sales figures and statistics to identify a game’s key selling points, before promoting them across the company’s Twitch and Discord communities, which will be fully integrated into the …
Read More »Laser Kittenz release second player this week, as Lee ‘Claris’ Keon-ho departs
Lee ‘Claris’ Keon-ho has been released by Overwatch team Laser Kittenz, just a few days after his South Korean teammate Byeon ‘Munchkin’ Sang-beom. Keon-ho and Sang-beom signed for Laser Kittenz after leaving Lunatic Hai in April after just a few days with Lunatic-Hai. Keon-ho is leaving Laser Kittens to try …
Read More »CD Projekt Red to host $25,000 Gwent tournament at Gamescom
CD Projekt RED are bringing card game Gwent to Gamescom for one of its first major tournaments. The game launched in open beta back in May, but is slowly becoming more and more polished as CD Projekt RED flesh out the game beyond its roots as a diversion in its Witcher …
Read More »Dorna release details on MotoGP eSport Challenge, ahead of Jerez GP time trial
Dorna have released new information on the MotoGP eSport Championship, ahead of it kicking off today with the Jerez GP in Spain. From the 27 July to 6 August, thousands of fans that have pre-registered for the competition will play at home and try to get the best time haring …
Read More »UK women to spend over £1bn on video games – Barclays
The corporate banking arm of the UK bank finds information following Gamers Survey
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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