Gaming has gone through many changes over the years, but 2008 was most definitely when the self-improvement and non-gaming software genre came into its own. Although traditional titles continued to break new ground and fare well commercially, any advances made were comparatively small to those made in the self-improvement market. …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Hundreds spill the beans on â??industryâ??s dirty secretâ?? – crunch
Overwhelming response to our Quality of Life survey - but have you had your say?
Read More »Pirate Bay founders lose Court case
The founders of the BitTorrent Pirate Bay website have been found guilty of ‘assisting in making copyright content available’ this morning – with all four execs given custodial sentences. In a landmark case in the differentiation between file-sharers and pirates, the Swedish Court found Peter Sunde, Fredrik Neij, Gottfrid Svartholm, …
Read More »NPD: Hardware and digital sales surge for Microsoft
Microsoft was understandably upbeat following the release of NPD’s March statistics, which showed that Xbox 360 was the only console to see year-on-year hardware sales increases. The 360 sold 330,000 units throughout the month, a 25 per cent increase on the same month in 2008. The numbers, the platform holder …
Read More »Paramount becomes console publisher
Hollywood’s flirtation with online gaming is developing into a committed relationship – with Paramount the latest Tinseltown giant to bypass retail for a major movie tie-in. The studio has created a download-only game of its new Star Trek movie – disregarding the opportunity to release a boxed product spin-off of …
Read More »NPD: Sony talks software not hardware in March response
Sony neglected to make any mention of PS3 hardware sales in its response to NPD’s March numbers, which showed year-on-year declines for the machine, and instead chose to focus on its unquestionably strong 2009 software line-up. Guerilla’s Killzone 2 has now sold more than one million copies worldwide since its …
Read More »NPD: Nintendo positive despite Wii sales drop
The lack of a March-based Easter has not only dented NPD’s previously untouchable clean run of strong monthly US sales results, but also chinked the previously unblemished armour of market leader Nintendo. Sales of its Wii console fell 17 per cent compared to march 2008, with 601,000 units shifted. It’s …
Read More »GDC Austin opens call for speakers
Organiser welcomes submissions for lectures, roundtables and tutorials
Read More »NPD: Resi 5 soars, GTA slumps
Resident Evil 5 sold over 1.5 million units across North America in March, according to the latest NPD figures. Capcom’s newest instalment in the undying franchise was in fact the most popular title for any single platform, with the Xbox 360 edition (938,000) even managing to outsell the lucrative Nintendo …
Read More »Square Enixâ??s march for Western content continues with WW2 signing
Japanese publisher picks up game developed by Wargaming.net
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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