Facebook post says a "sound de-centralization' inititative has made his position redundant
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Over 50% of global digital console revenue to come from DLC and microtransactions in 2017 – SuperData
As publishers shift to a games-as-a-service business model, additional content should have a growing importance in digital console revenue in 2017, SuperData reports. The data firm expects worldwide digital console revenue to reach $7.8bn (6bn) in 2017, with $4bn (3.1bn) coming from additional content such as as DLC and microtransactions. …
Read More »Zynga and MGM’s Words with Friends TV show is the ‘correct route’ for strengthening brand loyalty
Earlier this week, Zynga announced it was teaming up with MGM Television to create a new TV show based on the popular mobile hit Words with Friends. That might sound like a slightly strange concept for a TV show, but MIDiA Research’s Karol Severin has told MCV this is the …
Read More »Gamescom to grow 20% in 2017
In just a few weeks time, hundreds of exhibitors will be arriving at Cologne’s Koelnmesse for this year’s Gamescom, making the world’s largest gaming event the biggest and best yet. With over 900 expected exhibitors, Gamescom 2017 is estimated to grow by approximately 20 per cent year-on-year, making it another …
Read More »Switch drives US hardware spending, but gold PS4 still best-selling console in June – NPD
Total video game spending in the US in June 2017 rose seven per cent year-on-year to $765m, according to the latest data from NPD, with accessories being the only category to show a decline. Hardware spending showed the highest amount of growth, rising 27 per cent compared to June 2016 …
Read More »Dear Esther Live goes on tour around the UK
The concert showcasing the game from The Chinese Room and the live score from Jessica Curry will go around the country over 2017/18
Read More »Tetsuya Mizuguchi: Synaesthesia
As game technology advances we are experiencing a merging of the senses. Jem Alexander talks to legendary developer Tetsuya Mizuguchi about the integration of music in games and how that will evolve with VR
Read More »$250,000 H1Z1 tournaments to take place at Dreamhack Atlanta this weekend
Daybreak Games’ H1Z1 Elite Series is kicking off this weekend, with Dreamhack Atlanta playing host to two H1Z1: King of the Kill tournaments, with a collective prize pool of $250,000. There are two tournaments, one for five person groups and one for solo players. It’s planned as the first stop …
Read More »Alibaba reveal they lost “about 60 to 70 per cent” of $20m WESG investment
Chinese ecommerce outfit Alibaba have revealed that they lost "60 to 70 per cent" of their $20m investment in the World Electronic Sports Games (WESG). This comes via an interview with the South China Morning Post, a newspaper that Ali Baba owns, and was picked up by the smart crowd …
Read More »FACEIT’s Michele Attisani on facing up to UK esports
Michele Attisani co-founded competitive games outfit Faceit in 2012, but before that he’d been gaming competitively for 15 years, supporting the habit with a career working with various Fortune 500 companies and several tech start-ups. Attisani is, as a result, ideally positioned to talk about the state of the UK …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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