Insane Games Based in Somerset, the four-strong indie chain has stores in Wells, Burnham-On-Sea, Bridgwater and Street, and has been trading since February 1996. The indie stocks back catalogue classics as well as an extensive range of pre-owned video games. Last year Insane Games re-launched its website with a selection …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
The UK’s top 20 indies: Pt. 1
Action Replay Managing director Steve O’Brien puts the success of his Action Replay store down to his ‘phenomenal’ staff. Although there are no immediate plans for expansion, O’Brien expects to see a huge increase in revenues this year as casual gaming continues to grow the market. Action Replay is one …
Read More »Quarter of Ubisoft sales come from casual titles
The North American president of Ubisoft has revealed that casual games were responsible for 25 per cent of the firm’s $1.5 billion revenue for fiscal year 2007-2008. CasualGaming.biz reports that Laurent Detoc said: "[Casual has been] a good opportunity for us. "People want games that are more accessible and less …
Read More »Trilogy snaps up logistics firm
UK distributor Trilogy Logistics has acquired third-party logistics company CM Lane. The buyout will provide Trilogy with greater warehouse capacity and staffing as part of the company’s ‘ongoing growth’, it said this morning. CM Lane, which traditionally works in the entertainment business on behalf of toy companies, was founded in …
Read More »Wall Street Journal: EA to extend Take Two deadline
Electronic Arts is expected to extend again the deadline for its hostile tender offer to acquire Take-Two, the Wall Street Journal is reporting this morning. The deadline for EA’s last bid for the Rockstar parent passed by without any announcement on Friday, but the WSJ believes the Redwood company may …
Read More »IP profile: RuneScape
We look at the making of a highly-commercial, but under-exposed British super-hitâ?¦
Read More »Now LucasArts exits ESA
LucasArts has opted not to renew its membership in the Entertainment Software Association – following the lead of Activision and Vivendi. However, the firm will still be participating in this year’s E3 expo – organised by the ESA. According to Next-Gen.biz, the ESA’s Senior Vice President of Communication and Research …
Read More »ESC Golf day raises over £20k
A day of hardcore golf, a little pampering, a swanky meal and the obligatory drinks at The Grove in Hertfordshire saw the games industry’s top dogs raise over 20,000 for the Entertainment Software Charity. The likes of Rod Cousens, Chris Peacock, Ray Maguire, David Yarnton, Jonathon Grimes, Serhad Koro, Ian …
Read More »Countdown to EA/Take Two decision begins
Electronic Arts is just hours away from finding out if it has won over Take Two’s shareholders – and successfully acquired the company. It’s a fascinating time for those that love their numbers; with the big question – will EA CEO John Riccitiello push his bid even higher as time …
Read More »COMMENT: Something like a phenomenon
It’s a phenomenon to top any that our industry has produced before. It is a talking point as much as it is a lucrative product for retail. It’s the swapping of anecdotes which has set forums ablaze with talk of this game – stories involving epic car chases, against-the-odds escapes …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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