Electronic Arts has revealed that its software took more revenue from PS2 than any other home console during its FY 2007-2008 – helping the firm take more than $3 billion in annual sales. The ageing system provided $601 million in the 12 months to March 31st, 2008. Second best performing …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Anark sells off Gameface â?? to Nvidia?
Company behind games UI tool wants to focus on enterprise CAD software
Read More »Develop Award lobbying – Hurry up!
Final call for submissions and suggestions for the 2008 Develop Industry Excellence Awards
Read More »Electronic Arts posts $454m FY loss
Electronic Arts has posted a $454 million net loss for the year ended March 31st, 2008 – down from a net profit of $76 million in FY 2006-2007. The company’s acquisition of development duo Bioware and Pandemic back in October, 2007 took its toll on the figure – a combined …
Read More »NEW YORK MINUTIAE: Examining the Big Apple’s games potential
Special territory report on Developmag.com explores how NY can be a world-class 'games city' like Montreal, Tokyo or Brighton
Read More »NEW YORK MINUTIAE: Getting in the Game
A cultural phenomenon in the days of Pong and Pac-man, the video game industry has evolved into an economic powerhouse with the staggering success of home gaming systems like Nintendoâ??s Wii, Playstation 3 and Xbox 360.
Read More »NEW YORK MINUTIAE: Novice player
New York Cityâ??s video game sector has enjoyed robust growth in recent years, but remains modest overallâ?¦
Read More »NEW YORK MINUTIAE: The Next Level
Challenges to growing New Yorkâ??s video game industry include too few technical workers, limited academic infrastructure and the lack of one signature company
Read More »NEW YORK MINUTIAE: Heroes Wanted
While New Yorkâ??s video game sector has clear potential to grow, the Bloomberg administration has yet to incorporate it into its economic development strategy
Read More »Xbox unveils full 2008 software line-up
Unfortunate internet leaks may have reduced the wow factor, but Microsoft Game Studios has finally revealed its list of big-hitting 360 software releases from now until the end of the year. The platform holder is set to confirm the list at its product showcase in San Francisco later today. Epic’s …
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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