President and CEO of THQ Brian Farrell has pointed the finger at Nintendo’s successful first party software for making the kids’ video games market extremely competitive”. In a Q4 earnings call with investors, Farrell cited Nintendo’s software success as a reason why THQ’s traditionally strong kids’ business did not meet …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Nokia’s SNAP 2.0 breaks out
'More intuitive tools' available in new SDK of Java multiplayer gaming technology
Read More »THQ announces new WWE title
THQ has announced a new addition to its WWE family of games as part of its full-year financial report. Legendsof Wrestlemania is due for release in March next year on next-gen formats. THQ CEO Brian Farrell told investors: Our new Legends game is scheduled to launch in conjunction with the …
Read More »THQ to shed 200 staff
After reporting a $35m FY loss last night, publisher THQ confirmed in a post-earnings conference call that it would be losing 200 staff across its studios. However, the company does plan to grow its employee count overall from 2,400 to 2,700 this year. CEO Brian Farrell said that those studios …
Read More »‘Being online is a smarter way to make games,’ says GarageGames
Releasing early and continually evolving is the way for new concepts to grow
Read More »‘Action Adventure: Part 2
You work on a game for one, two years; ship time comes and it's out of your hands. But the online model - releasing early and evolving based on feedback - could have a place in our industry, say GarageGames CEO Josh Williams and GG Networks general manager Andy Yang...
Read More »More Develop conference speakers and sessions named
Event will be 'as educational, thought provoking and possibly controversial as ever' say organisers
Read More »THQ Studios to lose 200
Although company targets overall growth this year and will experiment with new business models as part of 'realigning'
Read More »New game design curriculum developed
Applied Ideas course covers art-to-engine pipeline
Read More »THQ reports FY net loss of $35.3m
THQ has reported full year losses of $35.3 million for the 12 months to March 31st, with sales up slightly to $1.03 billion. That compares to the $68 million profit reported in its previous fiscal year, and $1.026 billion in sales. For its fourth quarter, the company also saw sales …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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