Midway has announced that it will ship the sequel to American Footballtitle Blitz: The League in the autumn. Speaking at the company’s Gamers’ Day in Las Vegas, Midway CEO Matt Booty explained that the title will feature all-new team gameplay and plotlines that mirror real-life stories from today’s sports pages”- …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
MIDWAY GAMERS DAY ’08: Unreal Tournament 3 on Xbox 360
Speaking at Midway’s Gamers’ Day in Las Vegas, Vice President of Epic Games Mark Rein has confirmed that Unreal Tournament III will be getting a release on Xbox 360 this summer. Rein revealed that the title will have five exclusive new maps and two new characters, and will feature all …
Read More »MIDWAY GAMERS DAY 08: Touchmaster 2
Midway CEO Matt Booty confirmed that a sequel to popular DS casual game Touchmaster will be released on the format in the autumn. Not many details were given about the game, but it is likely to continue in the same vein as its predecessor, which contained 23 classic mini-games including …
Read More »MIDWAY GAMERS DAY 08: This Is Vegas
Midwayhas unveiled details of its upcoming GTA-like free roaming game This Is Vegas at its Gamers’ Day in Las Vegas. Developed by Surreal – the studio behind The Suffering – the title is built around four main activities: fighting, gambling, racing and partying. Surreal boss Alan Patmore showed off the …
Read More »MIDWAY GAMERS DAY 08: Mortal Kombat vs. DC Universe
Midway has confirmed reports from earlier in the week by officially announcing Mortal Kombat vs. DC Universe at its Gamers’ Day in Las Vegas. Executive Producer Ed Boon revealed that both Batman and Superman would be involved in the new title, and promised more news at E3. Boon also unveiled …
Read More »MIDWAY GAMERS DAY 08: Game Party 2
Midway has announced it is to release a follow-up to its successful Wiimini-game collection Game Party. The company’s CEO Matt Booty unveiled the games at the publisher’s Gamers’ Day in Las Vegas. The first Game Party title was a big success on Wii -enjoying a stint inthe UK’s All Formats …
Read More »Activision confirms internal studio closure
45-strong California-based Underground Developments will close at the end of May; staff offered jobs at other Activision studios
Read More »US: Wii sells 721k units in March
NPD data shows that the US video games market was worth $1.7 billion in March – a jump of 57 per cent on February’s data. The jump was thanks largely to 721,000 sales of Wii hardware, as well as consumers snapping up 2.7 million units of Super Smash Bros Brawl. …
Read More »Report: SCi to cost NBC $100m
Sci Entertainment will cost a potential suitor $100m – and NBC Universal is close to securing a deal for just that sort of money. That’s according to a Financial Times report, which said NBC – which itself its part-owned by Vivendi – is ‘close to finalising’ the deal. The newspaper …
Read More »Miyamoto: We still cater for core gamers
Shigeru Miyamoto has rubbished claims that Nintendo has ‘forgotten’ about the core gamer with releases such as Wii Fit. Speaking to 1Up, the legendary developer said that Nintendo’s recent release slate contains many examples where the platform holder has catered for the tastes of traditional gamers. He said: Smash Bros, …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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