Quebec conference also adds events for the general public
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Keeping up with Jones â?? Part 2
After Scottish games developer Realtime Worlds confirmed it had received a $50m investment to help support its plans for future growth we spoke to CEO Dave Jones to find out more about the studioâ??s online strategyâ?¦
Read More »Take Two Board rejects EA approach again
Take Two executive chairman Strauss Zelnick has labelled EA’s ‘hostile’ $26-per-share tender bid forhis company as still being wrong place, wrong time”– and once again urged the firm’s shareholders to turn down the offer. Despite Zelnick’s protestations, however, there’s still time for EA’s bid to be successful: the offer expires …
Read More »Take Two bans new shareholders from annual meeting
Take Two has barred newer investors from attending its imminent annual shareholders meeting – in which the publisher is set to give an indication of the outcome of its ongoing acquisition saga with EA . Some who no longer own shares will have a role to play in the conference, …
Read More »Microsoft: Were not interested in buying Take Two
Microsoft Game Studios’corporate VP Shane Kim has said that the firm is not likely to challenge EA’s $2 billion acquisition bid for Take Two because MS ‘doesn’t have any past relationship’ with the firm and is put off by the price it would have to pay. Answering GameDaily readers’ questions, …
Read More »Japan: 100m DS software units sold
The success of Nintendo’s DS knows no bounds in Japan, with the console’s software sales hitting a stonking 100 million units in the territory since launch. As IGN points out, Nintendo software is now as popular in Japan as ‘The Sims is in the entire world’. The top ten best-selling …
Read More »Report: Non-gaming kids at bigger risk of being anti-social
A new research book into the global video games industry, which was produced with $1.5 million of US Government money, has concluded that video games actually help give young people ‘social confidence’. Grand Theft Childhood: The Surprising Truth About Video Games And What Parents Can Do, penned by Lawrence Kutner …
Read More »EA will need to increase bid to complete Take Two deal, says analyst
Speaking ahead of Take Two’s annual general meeting later today (US time), Janco Partners’ Mike Hickey has stated he believes the Redwood publisher will need to up its bid by $4-per-share to $30 in order to be sure of completing an acquisition. Hickey also believes that at the current offer …
Read More »EAs bid for Take Two the story so far
As the countdown to Take Two’s annual investors’ meeting begins, it’s a timely opportunity to look back on just why EA’s $2 billion bid for the company has come to dominate the headlines of the global games business press this year. It all kicked off on February 24th, when EA …
Read More »Take Two investor sues over EA bid rejection
According to Kotaku , a Take Two shareholder has filed a class action suitalleging thatthe circumstances surrounding the publisher’s refusal to sell to Electronic Arts were fiscally irresponsible. Take-Two disclosed the news in a filing to the Securities Exchange Commission. The stockholder, Michael Maulano, filed the complaint on April 11th …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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