Appealing lifestyle lures US and European talent, says Vile Studios
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Gender differences in gaming
One of the things we try to do is carry out research from the perspective of the player. In one of our more recent studies we did a very in-depth survey of about 400 gamers and examined the structural characteristics of gaming. The main variables we examined were sound, graphics, …
Read More »Mystery Shopper
GAME A double thumbs-up to the knowledgeable, friendly staff in GAME, who helped MCV around the store to discuss the merits of each platform and title. Ubisoft will be pleased to hear that Assassins Creed had been ‘selling like crazy’, alongside fellow new release Super Mario Galaxy – which was …
Read More »Nintendo dubbed least green platform holder
The latest update to Greenpeace’s Guide to Greener Electronics, which ranks the top 18 global electronics manufacturers, has named Sony as the top performing platform holder when it comes to ecological awareness – and blasted Nintendo as the worst company it has ever rated. Nintendo scored zero out of 10 …
Read More »Dixons and Venom to take new peripherals around the world
Parent of Dixons the DSG International Group has set up a new range of gaming peripherals in tandem with accessories specialist Venom. The 22 lines will be released under the Swordfish label, which is already used within the DSGi business for computer peripherals. The international OEM range hit shelves last …
Read More »Shopto.com breaks traffic records
Following record levels of footfall which saw it attract over 300,000 unique visitors and generate nine million page impressions during October, Shopto.com is looking to break the 500,000 unique user mark by the end of November. The online retailer’s traffic is currently up by 32 per cent for this month, …
Read More »Sony DADC opens in Paris
The disc production arm of platform holder Sony has opened a new distribution facility near Paris – further expanding its European manufacturing infrastructure. The new 20,000 square metre facility located at Moissy Cramayel will boost Sony’s infrastructure in France, allowing more efficient disc manufacture and distribution to retailers. The new …
Read More »Trilogy outlines ambitious expansion plans for 2008
Trilogy Logisitcs has revealed that it expects the ink to dry on new contracts with publishers next year – and that it is already in advanced discussions with ‘a number’ of major league games firms. Trilogy managing director Matthew Allen told MCV: As a company we always said we wanted …
Read More »Games dev grows Down Under
Australia’s development industry is on track to rival current European, Japanese and American market leaders, according to developer Vile Studios. Currently working on sci-fi online game Project V.I.L.E., Ashley Hodgetts, creative director at Vile Studios told MCV: The Australian games industry is still pretty much in its early years in …
Read More »Sensible Soccer dated for Xbox Live
First promised for release in the summer and then pencilled in for a November arrival, the long-delayed but massively anticipated Xbox Live iteration of Sensible World of Soccer will finally be with us on December 19th. The news comes from the Codemasters forums, where it has previously been stated that …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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