One of the first titles to make the move from boxed-retail to digital-download, Eidos’ Tomb Raider: Anniversary, has today arrived on Xbox Live. Those who already own Tomb Raider: Legend are able to download the two different packs that comprise the game – each at a cost of 1200 Microsoft …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Visual arts
The 2008 edition of Microsoftâ??s ubiquitous Visual Studio is now out â?? Develop talks you through the key featuresâ?¦
Read More »Pivotal decisions
Managing director Jim Bambra and technical director Alex McLean talk to Develop about whatâ??s changed for Pivotal in its yearâ??s as an internal team and as it works on a next-gen titleâ?¦
Read More »Pivotal takes aim at FPS genre cliches
'Our approach is different' says UK studio as it talks up design for new Conflict game and in-house tech
Read More »Can in-game ads aid level design?
In-game ad firm Double Fusion thinks so
Read More »UE3 Wii port in development
Mystery licensee working on version of popular engine for Nintendo's machine
Read More »INTERVIEW: Ian Curran
THQ’s Ian Curran is confident that the firm can match its UK full-year performance last year – and pledged to catch Electronic Arts in the publisher tables. On November 1st, the firm posted a $7 million net loss for its second quarter, down from the previous year’s net income of …
Read More »Curran affairs
Looking back at the year so far, what do you believe are THQ’s greatest achievements? We’ve had a relatively light first half this year. We’ve seen tremendous growth across our international territories and the offices we’ve opened in the past few years are now showing a great return on our …
Read More »Sony takes SingStar to O2 Arena
SCEE is to push SingStar PS3 with one of the biggest marketing campaigns ever lavished on a social gaming title – featuring a demo of the title at London’s huge 02 Arena. Following on from the success of the SingStar Studios in central London and Manchester, the 02 Studios are …
Read More »Ubisoft pledges support to Play.com live
Ubisoft has become the first major publisher to sign up to the recently announced Play.com Live entertainment show, and has guaranteed that its all-new titles for 2008 will be present at the event. Commenting on the support, head of games at Play.com Gian Luzio said: ‘We’re thrilled to have Ubisoft …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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