Scotland's computer software and games industry could employ 5,000 by 2010, says report
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
GameStop sees 283 per cent net earnings jump
Leading global games retail force GameStop has posted record financial results for the quarter ending November 3rd, with net earnings reaching $52 million – up a massive 283 per cent compared to the same period last year. Sales increased by 59.3 per cent to hit $1.6 billion, up from $1.0 …
Read More »Quantic Dream buys Vicon tech
New mocap tech to boost internal production and service offering
Read More »Plans build for Worlds in Motion Summit
Virtual world event as part of GDC gains key speakers
Read More »Sex in games
Then there is literature with every sort of kink and perversion that you can possibly imagine. All done without any age ratings. It seems to be that sex is what people want to read about. What works with books is also pretty true of the film industry. Except for the …
Read More »A look at the battle between retail and downloads
RETAIL Overview: Retail is (and will remain for the foreseeable future) the dominant sales and distribution channel for games. The mechanisms behind retail – manufacturing, infrastructure, POS, inventory, sale or return agreements – are the foundations of the industry’s most common commercial models, whose rigidity is reflected in common commercial …
Read More »Rotchell jumps ship to Ubisoft
Ubisoft has taken on former Konami man and 13-year industry veteran Michael Rotchell as trade sector manager of the grocery and non-specialist retail business, effective November 19th. Rotchell (pictured) began his career at the GAME store in Leeds before opening and running a new store in York for over a …
Read More »Expanding Guillemot looks to UK
Following a rocketing year in 2006 in which it achieved 70 per cent growth, peripheral and hardware outfit Guillemot has its sights set on further expansion in the UK. Guillemot is building successful product ranges and the UK market has become a top priority in order to achieve our objective …
Read More »LoveFilm enters the games market
Online DVD rental service LoveFilm is further expanding its offering to the games trade, backing the release of Assassin’s Creed with a major postal promotional campaign. Half a million games and DVDs will be posted in envelopes branded with Ubisoft’s epic title. Our audience base is tech and media savvy …
Read More »Pay for play gaming a reality
UK gamers could soon be playing big-name titles through a television, without the need to buy the game itself – or even own a console or PC. t5 Labs is currently in negations with top publishers and global TV service providers to bring its Virtual Games Console to the US …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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