Microsoft Game Studios' GM discusses Rare's work for Nintendo's dominant handheld
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Disney CEO says cross-media talents will help games push
Media giant's strengths in multiple entertainment fields can aid game development
Read More »Game On – Part 2
In the second part of our interview with Microsoft Game Studiosâ?? general manager Phil Spencer, we discuss what Microsoft thinks of the Silicon Knights and Epic legal spat, why letting Rare develop for DS will aid MGSâ?? design skills and how the company is catering to the widened games marketâ?¦
Read More »Capcom’s Western mission statement
Building closer relationships with our R&D teams, and speaking to consumers on a more regular basis across all regions is critical, but this will not be at the expense of delivering to the market unique, innovative and entertaining experiences for which Capcom is synonymous. We’re also entering new genres and …
Read More »LGF: EA’s ‘Be the One’
Few things stand so tall over the city of London that they can be seen for miles around. There’s Canary Wharf, obviously, the BT Tower, The Millennium Wheel, Ken Livingstone’s famous Gherkin and, erm, Homer Simpson. Okay, so he might not be a regular fixture of Europe’s most celebrated city, …
Read More »Zavvi completes Fastest ever re-branding today
The huge Zavvi roll-out that will once and for all see the Virgin Megastore name disappear from the UK’s High Streets has today completed, with the retailer calling it the fastest re-brand in entertainment retail history.” Stephen Lynn, senior PR and promotions manager at Zavvi Entertainment group told MCV last …
Read More »LGF press was incredible, says EA
EA boss Keith Ramsdale has hailed the ‘unprecedented’ exposure the firm received after its Be The One event at the London Games Festival – and hinted that it may host an even more ambitious showcase next year. As revealed by MCV, Be The One was the most high profile marketing …
Read More »Sega: "Golden Compass can be next LOTR"
Sega has compared the family appeal of its upcoming movie adaptation The Golden Compass to that of The Lord Of The Rings. The publisher is confident that it can use the promotional clout of movie distributor New Line to push the title high up the Christmas chart – and become …
Read More »Flurry of promotions at Nintendo UK
Following its domestic growth and global success, Nintendo’s UK office has handed out a string of promotions across the business. Rob Lowe and James Honeywell – UK product managers for Wii and DS, respectively – have both been made senior product managers. PR supremo Rob Saunders becomes senior UK PR …
Read More »Kuju ‘performing much better than expected’
Parent firm Catalis says games development division and QA efforts doing well
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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