JOURNALISTS have the luxury of rehashing a standard introduction to corporate profiles of Sega. So long as you shoehorn in the obligatory Sonic reference and mention the ‘tragic demise’ of the company’s console manufacturing epoch with a retro tear in your eye, you’re on course. Then it’s easy street: throw …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
INTERVIEW: Sega of America
JOURNALISTS have the luxury of rehashing a standard introduction to corporate profiles of Sega. So long as you shoehorn in the obligatory Sonic reference and mention the ‘tragic demise’ of the company’s console manufacturing epoch with a retro tear in your eye, you’re on course. Then it’s easy street: throw …
Read More »Win five copies of Jericho
The kindly folk at Codemasters are giving you the chance to win five copies of Clive Barker’s Jericho, on the format of your choice (PS3, Xbox 360 or PC). To be in with a shout, answer the following question: What was Clive Barker’s 1987 classic horror movie called? A. Weekend …
Read More »Win five copies of Jericho
The kindly folk at Codemasters are giving you the chance to win five copies of Clive Barker’s Jericho, on the format of your choice (PS3, Xbox 360 or PC). To be in with a shout, answer the following question: What was Clive Barker’s 1987 classic horror movie called? A. Weekend …
Read More »TGS: EA on the lookout for Japanese partners
Electronic Arts is looking for a partnership or acquisition in Japan, according to the Financial Times. President of EA Asia Jon Niermann said Japan was a strategic priority” for the company, in an interview at the Tokyo Games Show. He added that EA was interested both in blue-chip players and …
Read More »TGS: EA on the lookout for Japanese partners
Electronic Arts is looking for a partnership or acquisition in Japan, according to the Financial Times. President of EA Asia Jon Niermann said Japan was a strategic priority” for the company, in an interview at the Tokyo Games Show. He added that EA was interested both in blue-chip players and …
Read More »COMMENT – No Longer Virgins
The reason for the move is essentially that Virgin Group overlord Richard Branson no longer sees entertainment retail as core to the group’s business. Exactly what Virgin Group’s core business might be is becoming increasingly blurry these days – it is hard to imagine a focal point between such wildly …
Read More »COMMENT – No Longer Virgins
The reason for the move is essentially that Virgin Group overlord Richard Branson no longer sees entertainment retail as core to the group’s business. Exactly what Virgin Group’s core business might be is becoming increasingly blurry these days – it is hard to imagine a focal point between such wildly …
Read More »TGS: Mario & Sonic will sell 4m, says Sega
Sega Sammy’s corporate director has told Tokyo Games Show that the firm expects Mario & Sonic At The Olympic Games to sell four million units when it goes on sale later this year. According to Bloomberg , Masanao Maeda did not give a specific timeframe for the prediction. The forecast …
Read More »Halo 3 hits file-sharing sites
A week ahead of its official European release, Microsoft’s Xbox 360 epic FPS Halo 3 has appeared on internet file-sharing sites, allowing owners of modified consoles to download and play the game, according to CVG . Whether or not this is linked to Argos’ mistaken early selling of the game …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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