Climax change

We interview Karl Jeffery to find out exactly why Climax sold off its Racing team, what that means for the rest of the company, and why the world is refocusing on the UK development scene...

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Welcome to Montreal

So how, in the space of just a few years, did the Quebec province manage to pack so many developers into Montreal and Quebec city? And why has its tax credits attracted Ubisoft, EA Activision, Eidos, tools companies, and a host of independents? Develop visited the region to find outâ?¦

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The Creative Journey

As studio leader of Creative Assembly, Mike Simpson is responsible for pushing forward the Sega-owned studio as it scales more heights. He explains to Develop how far the team has come â?? and where itâ??s headed.â?¦

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