Game Developers Association of Australia wants same tax credits as film industry
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
BAFTA deadline nears
Developers reminded to get entries in by July 6th
Read More »Torque X free to XNA Creator’s Club
Users of Microsoft's homebrew initiative get access to GarageGames' C# drag and drop engine
Read More »Paleo licences CryEngine 2
New FPS called Merchants of Brooklyn to be powered by Crytek's middleware
Read More »EA DICE working on new IP
Mirror's Edge to move away from Battlefield with first person adventure gameplay
Read More »Another dev deal for Gamecock
Indie publisher signs TimeGate for Section 8
Read More »Early rises at Microsoft to bridge PC/console gap
MS' casual games and XBLA man Chris Early promoted to Games For Windows role
Read More »Dream signing for Sony
Sony Worldwide Studios Europe to collaborate with Quantic Dream
Read More »EA earns advertising Achievement
Sponsored Xbox 360 Achievements to feature in NCAA ‘08
Read More »Manhunt 2 ban erodes civil liberties
I find myself in a rather unique position as I’ve played Manhunt 2 and I really don’t like it that much. However, having mulled over this now for a while, I vehemently disagree with the BBFC’s decision to refuse certification. The reason I don’t like the game so much is …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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