Casual games firm acquires retro arcade specialist
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Daedalic authorised for DS development
German developer/publisher chasing DS’ broad userbase
Read More »Elevation Partners buys localisation company
SDI Media added to portfolio that includes Bioware/Pandemic
Read More »Listening for talent
EA audio chief Nick Laviers tells John Broomhall how the developer is recruiting for specialist sound coder rolesâ?¦
Read More »Oh, Canada
How has one country managed to become one of the worldâ??s biggest locations for games development? Michael French looks at the girth of a nationâ?¦
Read More »From Rag-Doll to Richesâ?¦
In just 12 months, Media Molecule has gone from indie upstart to Sony's saviour, wowing GDC attendees with a new user-generated content game. Michael French speaks to key team members about the journey from Rag-Doll Kung Fu to being the next LittleBig thingâ?¦
Read More »Speaking Havok
Havokâ??s place in the games industry is almost unrivaled and no doubt enviable. Itâ??s the perfect example of the world of Middleware 2.0. Michael French catches up with CEO David Oâ??Meara...
Read More »Winning formula
So whatâ??s the secret to the success of SCEE Liverpoolâ??s numerous productions? And what can its Internal and External Development teams teach other studios about the challenges posed by PlayStationâ??s network-driven future? Develop finds outâ?¦
Read More »Yorkshire unis create UK ‘Game Academy’
Game Republic Academy features three Masters courses with Rockstar, Team 17 and Sumo support
Read More »Boldy Going
Frontier Developments is one of the few remaining indie studios with the confidence to run blue sky next-gen development alongside projects aiming to squeeze the best out of the legacy consoles, finds Owain Bennallack as he chats to studio founder David Brabenâ?¦
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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