Canadian mobile games studio starts porting/QA/certification service and unveils new dev tool
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GDC China speakers announced as registration opens
Attendees invited to sign up for CMP's new Chinese games summit
Read More »Exclusive deal for Epic and Chair
US independent to use Unreal Engine 3 for all current and future projects
Read More »3DCS toasts first year of success
Liverpool, UK-based outsourcing moves to new office after 12 months in business
Read More »nDreams adds Lovell and confirms console plans
GameShadow CEO joins as new UK studio targets PC, 360, Wii and DS
Read More »Epic to tour Europe with Autodesk
Warsaw, Frankfurt and London events to offer behind-the-scenes look at Unreal Tournament 3
Read More »THQ starts using Universomo’s Cell
Tool made by recently acquired studio now being used by publisher
Read More »New role for EA’s Paul Lee
Former president of worldwide studios moves into CEO-consultant role
Read More »Glu expands development operations
New studio for mobile development in China
Read More »Recoil teams up with 3D Realms
New Finnish studio working on 'Earth No More' with Duke Nukem Forever dev
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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