Director developing new game as part of special effects house's move into gaming.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Intel to sponsor GCDC
Chip manufacturer sponsors event for the fifth year in a row
Read More »Shane Kim: ‘Acquiring a studio isn’t always the right answer’
Microsoft Game Studios head talks third-party development strategy.
Read More »Tiga takes Content Market to Brighton
Trade association Tiga's developer and publisher meeting event will take place at the Develop conference and expo this July.
Read More »Kuju helps Catalis raise revenues
German owner benefits following acquisition of UK independent studios.
Read More »Sega signs Stainless for Happy Tree Friends game
Studio to make PC/XBLA game based on violent cult cartoon.
Read More »Blade moves into middleware
Manchester-based studio to licence out its InfiniteWorlds development system.
Read More »Sega to keep acquiring and opening studios
Sega America boss tells Develop about company's aggressive development strategy.
Read More »Crytek’s Kiev team working on new IP
German studio promotes satellite team to work on brand-new title.
Read More »Play-Asia funding games development
Well-known online games retailer funds SideQuest Studios.
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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