Another college joins tools firm's academic scheme.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Japanese charts: Nintendo formats claim full top 20
The latest weekly figures from Famitsu show that sales in Japan have been once again dominated by Nintendo – with the full top 20-selling titles being released on Wii or DS. Square Enix’s Final Fantasy XII: Revenant Wings on DS takes the top spot for the second week running, whilst …
Read More »Eidos: ‘Casual is an untapped market for developers’
Head of publisher's new division urges studios to get smart on casual games.
Read More »Tiga says UK devs could lose their edge
Hasson airs fears that other territories will end up outperforming UK developers.
Read More »Don’t sell your IP, says Introversion
Indie team encourages studios to fight against rights-hungry publishing deals.
Read More »Cecil: ‘Traditional model doesn’t work for new IP’
Revolution MD says the games business' revenue model is 'broken' when it comes to new ideas.
Read More »‘Developers must adapt and disrupt’
Northern Exposure keynote tells developers to take advantage of market disruption.
Read More »THQ snaps up Universomo
Universomo has been developing mobile games for publishers since 2002, and boasts what it callls an ‘automated porting solution’ which caters for all mobile handsets. Bringing cross-platform mobile development capabilities in-house is a key component in our growth strategy,” said THQ executive vice president of worldwide publishing Kelly Flock. The …
Read More »Gilbert helping with Penny Arcade game
Secret of Monkey Island man aiding transfer of comic to game.
Read More »Universomo bought by THQ
Finnish mobile team that made Lego Star Wars II for phones is devoured by publisher.
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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