Danish studio to use Kynogon's AI tool in new next-gen engine.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
‘We’ve had to redefine development’ – Assassin’s Creed team
Developers working on Ubisoft Montreal's big hope for next-gen talk design and production.
Read More »Relentless: ‘PS3 is starting to reveal its power’
UK studio responsible for Buzz discusses ramp up for PlayStation 3 production.
Read More »Zoe Mode still looking at Traxion’s ‘potential’
Despite LucasArts split, Brighton-based team still in the music business, says studio boss.
Read More »Developers ‘vital’ to video game BAFTAs
2007's BAFTA games awards to target studios.
Read More »‘Outside’ developers disappointed Nintendo, says Miyamoto
Mario creator explains frustations dealing with third-parties, and discusses his design philosophy.
Read More »Q&A: Chris Satchell, XNA Group general manager, Microsoft
An exclusive Developmag.com interview with Microsoft’s Chris Satchell.
Read More »Relentless lands in new offices as PS3 work begins
Brighton-based Relentless moves into new studio to support next-gen ramp up.
Read More »Satchell and Garriott to deliver Develop conference keynotes
Big name speakers give further boost to Brighton-based conference and expo.
Read More »Open Home as Sony talks to devs
Denny names social networking as key at London DevStation conference
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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