"It seems like a good time to drop the mic"
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GameStop Q4 revenues fall 13.6%
Global games retailer GameStop has reported year-on-year drops in both revenue and income. Revenues for the quarter ending January 28th fell 13.6 per cent to $3.05bn, while net income dropped 18 per cent to $208.7bn. Adjusted earnings were down by three per cent. Comparable store sales declined by 16.3 per …
Read More »A rare achievement: how Yooka-Laylee’s winning fans on both sides of the nostalgia divide
Nostalgia is a valuable currency in the games industry, but there’s one UK studio that knows this better than most. Formed by several ex-Rare employees, many of whom worked there during the firm’s iconic N64 years, Playtonic Games is just over a fortnight away from releasing its debut title, Yooka-Laylee, …
Read More »MCV Jobs Weekly: Matt Gilman joins Ndemic Creations
Ndemic opens new Bristol studio, Kiss appoints new head of finance and Ephraim departs SIE. Gilman joins Ndemic Creations Former editor of Future Publishing’s GamesMaster and Official Xbox Magazine Matt Gilman has joined Plague Inc. developer Ndemic Creations as the studio’s new project and community manager. The role will see him tackle …
Read More »Xbox Game Pass, Yooka-Laylee and Square Enix Collective headline this week’s MCV
This week, we talk to Microsoft about Xbox Game Pass, investigate why publishers are so reluctant to discuss the new upcoming service and ask SuperData’s Joost van Dreunen and IHS Markit’s Piers Harding-Rolls for their analysis on the topic. In this week’s issue, we also discuss Koei Tecmo’s strategy with …
Read More »Playtonic remove controversial YouTuber JonTron from Yooka-Laylee
"We would like to make absolutely clear that we do not endorse or support JonTron’s personal viewpoints"
Read More »MeetToMatch opens for Quo Vadis 2017 bookings
Online meeting platform MeetToMatch is now able to schedule meetings for next month’s German games conference Quo Vadis 2017. Companies in attendance include Crytek, Gameforge, GREE, InnoGames, London Venture partners, Microsoft, Nintendo, RTL Interactive, Sproing, Ubisoft and Wargaming. The MeetToMatch system allows visitors to schedule face-to-face meetings and automate their …
Read More »Tequila Works: not all indie games are a good fit for retail
Tequila Works, whose upcoming title Rime is coming to retail on PS4 and Xbox One on May 26th, has told MCV that a boxed release isn’t necessarily the best fit for indie games, saying instead that the money used on bringing a title to shop shelves could potentially be better …
Read More »Indies sing praises of Microsoft’s ID@Xbox programme
Independent developers have called Microsoft’s ID@Xbox programme hugely important” to the games industry, and have singled it out as one of the easiest digital publishing platforms to work on across all platform holders. Speaking to MCV at an ID@Xbox preview event this week, several developers were very warm in their …
Read More »Outlast 2 greenlit for Australian release
The Australian Classification Board has seemingly reversed its decision to ban Outland 2. It was revealed last week that the game had been barred from release, with authorities citing what was perceived to be the inclusion of sexual violence in the game as the cause. As such, its content could …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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