German mobile and browser game studio InnoGames increased its revenue by 25 per cent last year, taking it to a record high of €130m (around 112m), the company revealed today in its 2016 financial report. In its mobile business, InnoGames beat last year’s revenue results by 68 per cent, stating …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
eSports Integrity Coalition disciplinary panel launches
The eSports Integrity Coalition has revealed that its disciplinary panel is now active to help solve all disputed and issues within the world of eSports. Much like the recently announced WESA arbitration court the ESIC panel will provide independent enquiries, investigations and rulings, including appeals, in relation to matters brought …
Read More »Fun, Freedom and Beauty – Inside Playground Games
Sean Cleaver sat down with Playground Games’ Ralph Fulton to talk about the history of the studio, the mindset to their development and their future.
Read More »Gfinity to hold European Halo World Championship 2017 Qualifier at Wembley
Gfinity has finally revealed the details of the upcoming European Halo World Championship 2017 Qualifier: London. The event will take place between February 17th and 19th, and in a surprising move it will be held at The Great Hall in Wembley Stadium and not at the Gfinity Arena. The best …
Read More »Adam Orth joins First Contact Entertainment
Adam Orth says Three Zero One has "run its course"
Read More »YouTuber NepentheZ pleads guilty to FIFA gambling accusations
FIFA YouTuber Craig ‘NepentheZ’ Douglas and business partner Dylan Rugby have pleaded guilty to charges of gambling they previously rejected, the BBC reported yesterday. After the BBC broke the news, Douglas took some time to explain the situation on Twitter (see below), saying he’ll upload a video in due course …
Read More »Koch Media and Milestone sign distribution partnership
Koch Media has announced a new distribution partnership with Italian developer and publisher Milestone. The partnership will begin with the release of the next entry in Milestone’s MXGP franchise, MXGP3 – The Official Motocross Videogame, and will see Koch Media being the exclusive distributor of all Milestone’s 2017 titles. After …
Read More »Turtle Beach becomes the official eSports audio partner of VFL Wolfsburg
Turtle Beach has announced a new partnership with VFL Wolfsburg that sees the headset manufacturer become the club’s official eSports audio partner. The deal will see all of Wolfsburg’s eSports players use the Turtle Beach Elite Pro headset and will see the launch of a new gaming zone at the …
Read More »Nintendo has "mastered" the Unreal Engine, says Miyamoto
Nintendo’s Shigeru Miyamoto has said the company’s internal development teams have "mastered" the Unreal Engine, according to VentureBeat. Speaking at a Q&A session with investors in Kyoto, Miyamoto reportedly spoke at length about how the team had been experimenting with the popular game engine and how the Switch had been …
Read More »Rainbow Six Siege Year 2 update available now
Ubisoft has announced that the first free update from Rainbow Six Siege Year 2 is now available for Xbox One, PS4 and PC. Year 2 pass holders can download the Operation Velvet Shell update from today, but non-season pass holders will have to wait until February 14th before they can …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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