Parents who want to ensure their children have a safe and enjoyable video games experience now have an additional resource to draw upon. Everybody Plays has expanded its already extensive knowledge base with the launch of a new Parent’s Guide to Games. The hub will offer a range of guides …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Retailers: Third party Switch support impresses, but what about the price?
An interesting design and seemingly extensive third party support has got retail excited about the Nintendo Switch, but big questions remain after the platform holder’s initial reveal. It’s very Nintendo to bring something new and different to the market,” ShopTo’s head of commercial Alison Fraser told MCV. The early third …
Read More »Beam streaming and custom tournaments coming to Xbox Live
Microsoft has revealed that integrated streaming to its new Beam service and advanced eSports options are coming to Xbox Live. During the company’s two hour Windows event, it was revealed that the upcoming Windows 10 Creators Update will add two extra features to Xbox Live on the platform. First up …
Read More »UPDATED: ‘We need a Kitemark for indie developers,’ says Square Enix Collective boss
Update: Since the publication of this story, Square Enix Collective has contacted MCV to clarify Elliott’s remarks. His statement can be found below. Original story: The head of Square Enix’s Collective indie initiative Phil Elliott has said that the industry should do more to help the cream of the indie …
Read More »Team Liquid signs Civilization player and will run Civ tournaments
Team Liquid has announced its entry into the competitive Civilization world by signing Stephen "MrGameTheory" Takowsky and announcing a new Civ VI tournament. Liquid is now the first major eSports team with a Civilization VI player, and boy did they get a good one. Stephen "MrGameTheory" Takowsky is one of …
Read More »Simplygon made free to indie, educational and non-commerical developers
The real-time 3D Data software to become "accessible across industries."
Read More »International Factfile 2016: Argentina
Argentina is the third biggest market in Latin America with $409m (333m) in revenues, behind Brazil ($1.3bn) and Mexico ($1.1bn), Newzoo reports. In 2016, Latin America only represented four per cent of the global games market, with revenues reaching $4.1bn (3.3bn), but it was also the fastest growing market in …
Read More »Nintendo cuts profit forecasts after $50m loss last quarter
Nintendo has cut its profit forecasts for the financial year after its second quarter earnings release showed that the company lost around $50 million over the last few months. The release showed that Nintendo’s revenue for the quarter was around $1.32 billion, which was down 33% compared to the same …
Read More »BBC release Gold Rush Game Maker
Drag and drop adventure game maker challenges teens to get into game development
Read More »Rockstar cracks down on GTA Online cheaters by removing their money
Rockstar has removed trillions of dollars from the GTA Online economy after taking away any cash made through mods or hacks. Any illegitimately gained in-game money has been removed from players’ accounts, with some accounts being reset to $0. This has mainly been targeted at those who have used external …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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