MCV/DEVELOP has announced The Story Mob as sponsors of the Indie Studio of the Year award at the MCV/DEVELOP Awards 2026.
Read More »[Industry news] AION 2 launching this year on PC
NC America officially confirmed today that AION 2, the action-packed, open-world MMORPG, will arrive later this year on Steam and PURPLE platforms. Featuring flight as a signature experience, players can fly freely across a world 36 times larger than the original AION, dive underwater, and engage in aerial combat in PvE and PvP gameplay.
Read More »[Industry news] SayGames Announces First Vietnam Partnership with Doors Studio to Launch “BagMaster Isekai”
Global mobile publisher SayGames and Vietnamese game developer Doors Studio have announced a partnership to launch the midcore game BagMaster Isekai - the debut title from the studio. This partnership marks SayGames’ first collaboration with a Vietnam-based studio, expanding the company’s global partner ecosystem into one of the fastest-growing game development regions.
Read More »[Event news] Leading Games Industry Entrepreneur Chris van der Kuyl CBE Joins the Games Growth Summit
Chris van der Kuyl CBE has been announced as the latest speaker to join the Games Growth Summit, bringing with him over 20 years of experience across the global gaming industry. In his session, Chris, Chairman, Non-Executive Director, and Investor will share insights from developing Minecraft for major platforms including Microsoft, Sony, and Nintendo. He will also …
Read More »[Industry news] Green Man Gaming launches software charity bundles as a career starter kit for the gaming community
Green Man Gaming is proud to announce the launch of its new software charity bundles, a major expansion of its bundles platform offering productivity, creative and game development tools to create a career starter kit for the gaming community. The new software bundles are designed to give gamers, students and aspiring creators access to the tools that support learning, building and creating, spanning productivity software, digital art tools and game development resources.
Read More »[Industry news] Games Industry Shows Signs of Rebalancing as Workforce and Studios Adapt to Changing Market Conditions, Skillsearch Report Finds
The global games and immersive technology industry is moving into a new phase of adjustment, as professionals and studios respond to the lasting impact of recent market changes while adapting to new technologies and evolving expectations.
Read More »[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast
Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.
Read More »Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
Read More »[Guest post] How console marketing works
By Artem Shkafenko – Head of Marketing at Upscale Studio. If you ask any indie developer about their marketing strategy, you will likely hear the same formula: Twitter/TikTok -> Steam Page -> Wishlists -> Next Fest -> Popular Upcoming. Steam has trained developers to value the wishlists as the ultimate …
Read More »[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games
Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.
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