The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.
Read More »[Event news] Voting is Open in the 44th Golden Joystick Awards
The 44th Golden Joystick Awards have revealed the nominees for this year’s awards. The public vote is live on goldenjoysticks.com and will remain open until 4pm PT / 7pm ET / midnight BST on Friday, October 23, 2026.
Read More »[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner at Dubai Films and Games Commission
Read More »[Industry news] Ludo.ai Helps Developers Create Game-Ready Textures in Seconds with New AI Tool
Ludo.ai, the developer’s companion for creating production-ready games assets, today announced its new AI Texture Generator feature, giving game developers a faster way to create seamless static and animated textures for environments, surfaces and props.
Read More »[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the future of video games separately: industry, academia, research, and culture.
Read More »[Industry news] Bitmap Books announces ‘The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators’
Bitmap Books has announced its latest title, The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators, a comprehensive deep dive into the games that changed an industry forever.
Read More »[Guest post] What Gamescom 2026 Means for Games Investment
Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry's biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape.
Read More »[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in conversations about young people’s mental health, often without much understanding of the positive role they can play. Parents cite them as the cause of anxiety, isolation, and poor sleep. Researchers, meanwhile, keep …
Read More »[Guest post] AI in Indie Game Development: Risks and Solutions
By Olga Taranova, online tech lead at Thrylox On August 18, 2026, the small Korean studio ALIVE released Vapor World: Over the Mind in Early Access, a 2D Soulslike platformer that had accumulated more than 100,000 wishlists before launch. After release, the discussion quickly shifted from the game itself to …
Read More »[Industry news] Bohemia Interactive invests in the creators of hit game Everwind
The creators of Arma and DayZ are investing in Polish studio Enjoy Studio. The investment reflects confidence in the team’s talent and lays the foundation for a closer, long-term partnership aimed at bringing players the best games possible.
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